'Legendary NPC'
Re: 'Legendary NPC'
Just got to fight him again, but he didn't do the Tail Whip at all.
Re: 'Legendary NPC'
Daw, maybe I broke it. Or just unlucky.
Re: 'Legendary NPC'
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Once you can stop him from flying I assume it will go faster. That and more players.
8)
Once you can stop him from flying I assume it will go faster. That and more players.
Re: 'Legendary NPC'
I will probably make one final one while I'm bored for more testing in a couple weeks. I have some more random ideas for another dragon. We'll call it the Crystal Dragon (Ice ice baby)
I think having all 5 (one per div) might be an interesting thing, anyways.
I think having all 5 (one per div) might be an interesting thing, anyways.
Re: 'Legendary NPC'
NiteHawk wrote:I will probably make one final one while I'm bored for more testing in a couple weeks. I have some more random ideas for another dragon. We'll call it the Crystal Dragon (Ice ice baby)
I think having all 5 (one per div) might be an interesting thing, anyways.
Yea it was a lot of fun today. A bit over powered for us low levels but think it will be pretty spot on once everyone is 25 and there are more players to take it on.
Re: 'Legendary NPC'
Cerebrus wrote:I was thinking, would it be possible for the drops from a legendary to go straight into the inventory of the person who got Killshot?
Otherwise you're gonna have assassins and thieves who put in no effort standing by waiting for a drop only to steal it
Please for the love of all that is unholy no. Killshot is BS. Then someone could walk in when the boss is at 100HP, hit it, and get the item. That's even worse than items dropping on the ground and people who did little to no work grabbing it and running off. At leas then there is some more time to kill them before they get to safety.
Re: 'Legendary NPC'
Im hoping bosses like this have a few different drops so that a few players get rewarded. As builders we will have to keep the items unique and named differently so players cant just macro pickup all the items and whatnot at once.
Re: 'Legendary NPC'
I modified the time to spawn 8 hours minimum as he has been spawning a little early. So now its 8 to 17 hours atm.
Re: 'Legendary NPC'
Kruell wrote:Should this happen when he flies?
dragonheal.png
Yeah I saw that but haven\t updated it yet, it's due to the spell not checking for a minimum damage, which should typically be 1.
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