Pets

How many pets should people have?

Poll ended at Thu Jun 30, 2016 3:08 pm

Multiple pets (3 sorc, 5 necro, etc)
6
33%
One pet (1 pet that is more powerful)
12
67%
 
Total votes: 18
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daedroth
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Re: Pets

Postby daedroth » Wed Jun 29, 2016 3:42 pm

Sorta like Grahf's idea but split them into classes/Types:

Semi ideas
Tough: +hp +ac
Vicious: +TH +damage
Agile: +dodge +TH
Strong: +dam +hp
Berserk: ++damage +hp -dodge
Evasive: ++defence +th - hp

Could base this of the creature ie hawks are evasive class, tainted wolf are vicious class etc (maybe show this in creature description).
Then you can have baseline stats with adjustments determined by creature class.
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
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Lateralus
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Re: Pets

Postby Lateralus » Thu Jun 30, 2016 12:14 am

Grahf wrote:
NiteHawk wrote:
Zilveari wrote:I like what we had discussed previously where Rangers get one pet that grows along with them. While spellcasters don't have pets, they summon familiars/hordes. Maybe also let Druids summon a Dryad or Nymph or something that does some small healing.


Yeah that's already set for rangers. It'll be a super buddy pretty much.


I don't know all the details to this but it would be very nice if the ranger could tame any animal or creature to be their pet. and when that is done the creature gets all new special ranger pet stats that are uniform. That way every ranger can have a different unique pet instead of everyone having the same creature because that particular creature has the best stats.


That's the thing I try to diversify my monsters anyways so they should each have their strengths and weaknesses when they are tamed.

Nitehawk A taunt stat on monsters would be nice tho then it would determine who are pets are attaching and then when we tame them it would work as their taunt towards other monsters.

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daedroth
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Re: Pets

Postby daedroth » Sun Jul 03, 2016 4:26 am

Will there be a way to heal your pet via potion/food (like the ctrl + drop thats already in existence)?
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.

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NiteHawk
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Re: Pets

Postby NiteHawk » Sun Jul 03, 2016 8:44 am

daedroth wrote:Will there be a way to heal your pet via potion/food (like the ctrl + drop thats already in existence)?

Sorcs healing their pets? No. Recast a new one. Rangers probably something.

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daedroth
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Re: Pets

Postby daedroth » Sun Jul 03, 2016 9:03 am

Yeh, I meant ranger ones.
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
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Yue
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Re: Pets

Postby Yue » Sat Jul 09, 2016 10:02 pm

What if the pet protects the caster?

How much HP does the pet have anyway? It shouldn't have that much dodge and HP. So it could be useful for a few rounds and then have to recast.

Then again you'd have to work the paladin's protect dynamics to work with it.

Or you could leave that idea for a summoner class later on.

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