Eld wrote:Lots of strong ideas in here and so far noone saying Assassins are fine as they are (albeit with a small sample size)
Out of the ideas proposed so far my favourites are:
1. Have /hide, then a delay before you can attack. This gives people the chance to /search you out as now and shouldn't make assassins any more powerful/weaker than they are now, assuming the delay isnt too long/short.
2. Interesting idea to change /track to act more similarly to how /stalk used to.
How about we keep /track as it is, and reintroduce /stalk?
3. Infravision should be either altered entirely or reduced on some levelling monsters as being found straight after hiding is a bit ridiculous
4. We should definitely introduce the /sneak command from rok, so you can sneak one square at a time. This was great for avoiding dragging monsters and just generally being a sneaky bastard misdirecting people.
Finally, interesting post about what skills Assassins have in D&D, there could be a lot of potential for cool ideas taken from there.
However i vaguely remember something from rok where i think poison could be applied to daggers but then it was promptly removed afterwards?
(i think due to the poison/double death bug that DM never bothered fixing)
Some monsters have too high INFRA: it's not 1 to 100. Adding the infra value is like adding INT to the character, without the other bonuses that INT gives. You need your own INT to prevent being found though, and it 'DOES' matter in EO. Some monsters however might be borked and have insta find that needs to be fixed, aka someone giving a monster too high infra. Sometimes people think infra is 0 to 100 and then they have 100 int search base because of it. I don't think it's the mobs fault, I think the system is OK, I think it's to do more with the way build has implemented it and it needs to be looked at. I don't mind adjusting it on NPCs if we feel its too high in general, but if you expect to hide with your saurian or HO well with no INT, then ya'll can cry me a river. Not saying though that it should be 100% find rate even with those races, but still.
I do not want a timer delay on hide I think. It feels weird to me to have it because no other system uses it. One thing that was brought up in the past was simply not having to move back and forth (maybe unless you are found) and then the damage multiplier could be reduced. Obviously having 4.5x damage with no delay issues would be op as hell because you're simply doing mega damage with no delay.