DOnt mess up fade, its nice as it is.
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The current "meta" for endgame PvP
- JadeFalcon
- Posts: 383
- Joined: Wed Jun 29, 2016 8:29 am
Re: The current "meta" for endgame PvP
Don't take life too seriously. You will never get out of it alive.
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Proud member, Halfling Appreciation Club
HAC Tip of the Week:
Roast Halfling leg with rosemary, garlic and white wine. Ideal for that family dinner!
Re: The current "meta" for endgame PvP
JadeFalcon wrote:DOnt mess up fade, its nice as it is.
Read, a scary thing.
You are killing the game's future on tablet/mobile client if you leave fade as is. This really needs to be considered.
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Re: The current "meta" for endgame PvP
daedroth wrote:1) Fade: I already posted on Fade. I do not like it. I think attacking should break the effect. It just makes the combats silly.
2) Zombie Attack: An alternative solution would be "injuries" or "weakened state". Some games have this. Basically you can run back to the fight after being templed, but until you are inactive for X amount of time you have a -2 to all stats (or some such - could be capped at X amount of injuries). And have it accrue.
I agree with #1
Do not FULLY agree with #2, but I do like it. My problem with it is PvE. You die in a OAD and want to run back to the group, you would be at a severe disadvantage.
Perhaps there's a way for Chris to code this so the server recognizes when a player is killed by an npc vs. a player.
If player is killed by npc, the server would ignore it.
If player is killed by player, server would see it and adjust stats
Would like to offer a 3rd option. Not sure if it would be easier or not, but breakable armor/weapons.
Give armor and weapons a 10pt quality stat. Everytime you die, those points go down by 1pt. You would need to hit a repair shop to repair your armor/weapon. Better armor/weapons means higher cost of repair. Make it expensive to repair, every point of repair that is done could cost 10k per piece of gear.
So somone with 4 pieces and 1 death would cost 40k to repair to full. If you let them get all the way down to 0/10 then it would cost 400k to repair all items to full.
This could eventually tie into guilds, guild banks and guild ranks.
Owner could set the number of free repairs using money from the guild bank each rank would get
Member 1 free repair a day
Officer 2
Leader 3
The repair shops would have different buttons. Repair All(would subtract from gold on your alt), Guild Repair All (would subtract from guild bank)
This would get pretty costly after a few times. So if players want to pvp, they better have the funds to repair lol
This also creates a gold sink, which from what i've heard gold is pretty useless atm.
p.s. this would require a way for us to build arena's that dont allow armor to break. Maybe tie it into the no exp loss room type? Or leave it alone all together lol You want to enter events then you risk breaking your gear
Re: The current "meta" for endgame PvP
The repairing weapons/armour is an interesting idea. The cost is a little high though.
If it was to be done then it should be based on about money you get from selling it / max durability * damage. So something that sells for 4000gp and had 2/10 damage would cost 800 gold to fix.
If you want it to take time, you could make it so that it took damage * 3 in seconds or some such.
Gold would have an extra use (and it has so little use right now - agreed)!
My durability idea was not met with approval, esp. since my idea was that eventually the item would need to be replaced.
If it was to be done then it should be based on about money you get from selling it / max durability * damage. So something that sells for 4000gp and had 2/10 damage would cost 800 gold to fix.
If you want it to take time, you could make it so that it took damage * 3 in seconds or some such.
Gold would have an extra use (and it has so little use right now - agreed)!
My durability idea was not met with approval, esp. since my idea was that eventually the item would need to be replaced.

Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
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Re: The current "meta" for endgame PvP
daedroth wrote:The repairing weapons/armour is an interesting idea. The cost is a little high though.
If it was to be done then it should be based on about money you get from selling it / max durability * damage. So something that sells for 4000gp and had 2/10 damage would cost 800 gold to fix.
If you want it to take time, you could make it so that it took damage * 3 in seconds or some such.
Gold would have an extra use (and it has so little use right now - agreed)!
Yeah I mean I just went with 10k as a base and basing it off best armor/weapons in game.
If you have store boughts, then it would obviously be cheaper to repair them.
Would definitely have to sit down and figure out the costs. 10k is probably to high, but then again I dont think it should be as cheap as running into a temple and healing
Armor and weapons that take damage would also have to offer less protection, then more they are damaged. 10/10 would be 100% of their stats, 9/10 would be 90% of their stats, etc...So if a chest piece offered 100ac, one that is damaged 9/10 would only give you 90ac and so on and so on.
I really like this idea (not just because I suggested it either)
I feel there needs to be more risk to the game, little stuff like needing to repair your items offers a whole new feel and dynamic to the game.
Re: The current "meta" for endgame PvP
might aswell make death permanent, and a secondary alt pays XXk for a scroll of resurrection to revive your dead alt(sarcasm). all these choices confirm a 1 and done anyway.
why complicate a mud with degrading armor/items? prices would have to degrade, guild leaders will hoard items for their closer friends/staple guildies, items will sell even less often, people will chain pk noobs to break their gear when they cant even afford anything. complicated just chases the casual off your game. do i need to continue?
games too small, make dozens more areas, make dozens more bosses, make more oads, than after thats completed worry about fade and other complications. just cant see fade as that much of a problem when its the same 14 people fighting over and over. simply /who and watch player swap alts(for now)
why complicate a mud with degrading armor/items? prices would have to degrade, guild leaders will hoard items for their closer friends/staple guildies, items will sell even less often, people will chain pk noobs to break their gear when they cant even afford anything. complicated just chases the casual off your game. do i need to continue?
games too small, make dozens more areas, make dozens more bosses, make more oads, than after thats completed worry about fade and other complications. just cant see fade as that much of a problem when its the same 14 people fighting over and over. simply /who and watch player swap alts(for now)
"Once the game is over, the king and the pawn go into the same box"
this game is like sim ant
zerg the red ants with more black ants
this game is like sim ant
zerg the red ants with more black ants
Re: The current "meta" for endgame PvP
The person who codes and changes game systems =/ the people who build areas. Both can be worked on.
I'm glad Fade doesn't bother you, but it does bother other people.
IMO armor degradation is adding a level of complexity not needed in this game. I think part of the charm is the simplicity. There are just a few things going on right now that result in less than great gameplay.
I'm glad Fade doesn't bother you, but it does bother other people.
IMO armor degradation is adding a level of complexity not needed in this game. I think part of the charm is the simplicity. There are just a few things going on right now that result in less than great gameplay.
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Re: The current "meta" for endgame PvP
fade does bother me, but it isn't as annoying as other stuff. waiting around 2-3 hours to have fun for 10 minutes is more of a problem imho.
yes builders can work on both, i wasn't implying to stop, but the area and content is more of an issue atm. clicking is hard anyway especially when people are popping out of "sneak/hide" changing the screen order anyway. macros don't mess up. id much rather have a /clanattack off toggle added before click attack wars are even thought of.
actions and search should just break fade, it wont be a "crap" spell, the surprise element is still there. support/healers can remain faded throughout the conflict until party moves and heals, and get refaded. search breaking fade is almost exactly the same thing as dispel magic because only wizards have int anyway.
You guys want "endgame" but the game part isn't finished.
yes builders can work on both, i wasn't implying to stop, but the area and content is more of an issue atm. clicking is hard anyway especially when people are popping out of "sneak/hide" changing the screen order anyway. macros don't mess up. id much rather have a /clanattack off toggle added before click attack wars are even thought of.
actions and search should just break fade, it wont be a "crap" spell, the surprise element is still there. support/healers can remain faded throughout the conflict until party moves and heals, and get refaded. search breaking fade is almost exactly the same thing as dispel magic because only wizards have int anyway.
You guys want "endgame" but the game part isn't finished.
"Once the game is over, the king and the pawn go into the same box"
this game is like sim ant
zerg the red ants with more black ants
this game is like sim ant
zerg the red ants with more black ants
Re: The current "meta" for endgame PvP
Yea I think the degrade system has been brought up before. It's a bad idea with a game that has such a small population. If items were being farmed and auctioned on a website around the clock so people can buy when they wear one out fully it would be a different story but as the game stands it would only be an annoyance that would drive casual players away. The game needs more content and I know people have been taking about fade and tablet use. Can you even get the client legit on a tablet without using a cloud type program to remotely play it from a pc? I would worry about fade when it's officially on a tablet.
Re: The current "meta" for endgame PvP
No there is not tablet client now. I'm talking about future plans for that client. You can quickly type "a fadedbro" on your PC but that's gonna be a huge disadvantage for some future guy sitting on his tablet.
Still even on PC it's annoying as hell and makes no thematic sense.
Still even on PC it's annoying as hell and makes no thematic sense.
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