Change to Fade spell.

User avatar
Styx
Posts: 451
Joined: Sat Dec 17, 2016 5:14 am

Re: Change to Fade spell.

Postby Styx » Wed Feb 15, 2017 3:58 pm

Honzo, Gnome elder can morph therfore becoming combat instead of magic using ,, remember after morph you get xxx agi boost and str boost,

A elder is either morph combat or basicly a caster elder, either high str or max int and hope ray will kill, almost all I've ever seen are morph combat, so to change unmorpf to no agi loss is not major since almost all stay morph whole times in combat, hardest part back in time other game was having to remorph to keep yourself a animale

I've read countless things on how people various reactions on horc to kill ling ie, str vs agi , so horc was the str and ling was the agi, and see no future in ling.

Now the horc lovers are complaining about losing to sorc, show more orc love they need more magic resis so they can own *sarcasm * , a race looking for one hit to win a round lol

Terron
Posts: 802
Joined: Sat Jan 14, 2017 11:36 pm

Re: Change to Fade spell.

Postby Terron » Wed Feb 15, 2017 4:06 pm

its the MR vs spells causing the spell hit rate to have a large range around 25% vs highest possible MR(23 wis gnome mage) to 92% 10 wis half orc barbarian. when melee is a variance of about 26 (19 agi barb on 3rd rage attempt) to 55 (24 agi ling cav fighting 19 agi).
spells shouldn't hit 9/10 regardless. even if a saurian maxed wis and +1 on wis theyd still get hit 8/10, they have no way of counteracting a hit rate of 80%. that is what you call fodder. mages aren't fodder to anything. a melee gnome would kill them but not slay them in 7-10 stamina
"Once the game is over, the king and the pawn go into the same box"

this game is like sim ant
zerg the red ants with more black ants

User avatar
Styx
Posts: 451
Joined: Sat Dec 17, 2016 5:14 am

Re: Change to Fade spell.

Postby Styx » Thu Feb 16, 2017 12:18 am

Then make a magic resistance elf barb 22 wis it would win :)

Edit, try a druid, high wis and morph would have your attack dammage, currently lost agi but NH stated hit rate us on par basicly

A pure melee is just that melee

Hybrid fighter won't get your pwonage but works.

Magic user kills low wis

Try fighting blood imps with a orc then compare to sorc combat.

Terron
Posts: 802
Joined: Sat Jan 14, 2017 11:36 pm

Re: Change to Fade spell.

Postby Terron » Thu Feb 16, 2017 1:32 am

yes someone could make a gnome monk or elf barb and win, or everyone could and the new topic would be "mages hit 2/10 and it sux."

mages should dominate horcs, hitting 5 out of 10 casts will still be the same result, it is unnecessary for it to be 8+/10. for instance if someone made a 23 wisdom gnome monk, a chanter is pretty much powerless. it is agreed. however it will not kill mages in 7 attacks. and a half orc or saurian wont kill that crappy gnome in 7 stamina either. so the problem lies that spell hit rate hitting various builds in a range from 25% to 92% is too vast.

personally i dont have a problem with my drake getting crushed by spells, but it shouldn't get hit every single cast.

also, ironically, i did start an elf barb lol
"Once the game is over, the king and the pawn go into the same box"

this game is like sim ant
zerg the red ants with more black ants

User avatar
NiteHawk
Site Admin
Posts: 3121
Joined: Wed Apr 20, 2016 7:33 am

Re: Change to Fade spell.

Postby NiteHawk » Thu Feb 16, 2017 4:58 am

Styx wrote:Then make a magic resistance elf barb 22 wis it would win :)

Edit, try a druid, high wis and morph would have your attack dammage, currently lost agi but NH stated hit rate us on par basicly

A pure melee is just that melee

Hybrid fighter won't get your pwonage but works.

Magic user kills low wis

Try fighting blood imps with a orc then compare to sorc combat.


Well Ling vs HO it doesn't mean the ling will lose all the time, they don't.

I see MR differently though, if you do have 10-12 MR, you will lose most fights regardless of the changes in the future. So I don't think that's a worry. If you pick the lowest MR you can have you will really have no hope, it's your fault. That's why lings/de/etc are useful. It's a triangle of killage in that case.

I think you think if you have 10 wis im going to give you 50% resistances, that will never happen, don't care what people think on that bit, HOs are meat to magic.

I'm not sure why you guys think changes need to be extreme when I say MR needs balancing. 8) I don't think its terrible, I just think the min/max needs to be a little less extreme. You should still have a generally low chance to kill a sorc if you are lucky with a HO, but the same goes for a sorc that is trying to kill a LING.

Yes you are right, though they have negative MR bonus, a 20 wisdom barb still has decent MR.

Terron
Posts: 802
Joined: Sat Jan 14, 2017 11:36 pm

Re: Change to Fade spell.

Postby Terron » Thu Feb 16, 2017 5:31 am

thats nowhere near an equilateral triangle. infact its more like a line with mage in the middle and only variational MR values higher or lower. most of which are lower.

theres a huge flaw in being able to hit that often. granted its also slighly flawed that mages stand there doing nothing to each other for countless rounds.

horcs may have no magical defense whatsoever, mages read books and talk, they have no combative expertise, so how can they dodge 7/10 attacks from a horc, or 6 from a ninja lizard with no combat experience. its all fantasy. i mean i accept the horcs defeat its just the manner of it. if a mage can blow away a horc in 8 stam then the horc should be blowing away a melee gnome in 8 stamina and the gnome melee should put an end to mage in 8 stam, not 20 30 or even 40. this is a massive mage promotion.

its a real tilted theory to have one of three castes hitting so often when the other 2 can only hit 3-5/10 max.

hell atleast give MR less races a few points than, atleast they can get 20-25% mr and only be hit 75% of the time. they'll still die in 3 rounds.
"Once the game is over, the king and the pawn go into the same box"

this game is like sim ant
zerg the red ants with more black ants

User avatar
Styx
Posts: 451
Joined: Sat Dec 17, 2016 5:14 am

Re: Change to Fade spell.

Postby Styx » Thu Feb 16, 2017 7:22 am

Correct. It's a huge circle of which can beat the other. Then as they die cause they got killed to a this one or that one. Then it's all up in arms causing more stuff about this and that. Lol

I just look at agi same as dex, it's basicly the same thing which is hit rate, why I thought about ling agi

But as long as it all works out in the end, just see how it turns out, if something missed then realign a little here and there, "tweaking"

Terron
Posts: 802
Joined: Sat Jan 14, 2017 11:36 pm

Re: Change to Fade spell.

Postby Terron » Thu Feb 16, 2017 7:30 am

the something missed is pvp hit rate is set at 40% for melee only
and mages are bypassing that rule on a technicality of flawed design. it isn't about what beats what.
"Once the game is over, the king and the pawn go into the same box"

this game is like sim ant
zerg the red ants with more black ants

User avatar
Styx
Posts: 451
Joined: Sat Dec 17, 2016 5:14 am

Re: Change to Fade spell.

Postby Styx » Thu Feb 16, 2017 7:55 am

Your wisdom determines magic resistance, plus race, and class.

So horc barb with high 24 str cause person wanted big melee would be horrible magic resis , 10 wis, barb is -10 and race is 0

So dark elf druid, 20 wisdom, plus race 16%?, and class 8%? Gives higher magic resis

That's what nighthawk is referring towards if it needs changing I think. Cause negative or no resis will take all dammage cause you have no protection at all. Like going into battle without any armor and a sword expecting to win lol

I don't know all the formulas and won't figure it all out but just common thoughts.

If your having problems getting pwonage on chapters then make a gobby or DE monk with like 16 wis so it can win decently.

Several other similar Posts have been made referring to this same topic of melee vs magic

User avatar
NiteHawk
Site Admin
Posts: 3121
Joined: Wed Apr 20, 2016 7:33 am

Re: Change to Fade spell.

Postby NiteHawk » Thu Feb 16, 2017 8:22 am

That's what nighthawk is referring towards if it needs changing I think. Cause negative or no resis will take all dammage cause you have no protection at all. Like going into battle without any armor and a sword expecting to win lol


That is incorrect.

Everyone starts with a base of 100% on the calculations

Class and Race effect it. Raising or lowering it.

Having negative resistance does not set your resistance to 0%. It will set it to for example 90% total.

Having 10 wis on a HO will give you something like 12-15% total though resistance against 23 int.


Return to “Archive Chat”

Who is online

Users browsing this forum: No registered users and 182 guests

cron