Progress

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NiteHawk
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Re: Progress

Postby NiteHawk » Fri Aug 05, 2016 6:19 pm

Patch should be out soon. I'm pretty happy with the security increase, hopefully it works okay. I doubt it will stop smart people, but it should now at least stop a good deal of people.

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Thoth
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Re: Progress

Postby Thoth » Sat Aug 06, 2016 8:16 am

Image

I iz smrt ppl.
Thoth, the original creator of the video game.

Driab wrote:What good is power if you can't use it when it is completely unnecessary?


Also....Thoth = Byr

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NiteHawk
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Re: Progress

Postby NiteHawk » Thu Aug 18, 2016 2:55 pm

Anyways, todo:

-Get the wiki done for build. (Quests info mainly)
-Add some quests.
-Test level 25'ers and balance races/classes/items/etc.
-WIPE AND RELEASE.


After the wipe I will be looking into making the new client, embers for items, and also some guild stuff, like guild houses, etc. Possibly the guild embers too.

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NiteHawk
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Re: Progress

Postby NiteHawk » Tue Sep 27, 2016 8:01 am

The new client is on standby until I can figure out some issues with the GTK community. Shouldn't be too long.

Launcher was updated for some errors. Hopefully should fix most of them. Maybe have one more update soon.

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NiteHawk
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Re: Progress

Postby NiteHawk » Sun Nov 06, 2016 5:24 pm

75HP more on character creation. 75HP less at level 25.

You have the same HP at level 25. You just gain less per level due to having an extra 75HP at creation. This should help inline and balance characters out at lower levels against monsters.

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NiteHawk
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Re: Progress

Postby NiteHawk » Tue Nov 15, 2016 11:28 am

TODO:

-Fix bugs that are causing issues with rooms and server lockups
-Add referral system.
-Add more spells/skills.
-Add more 22-25 leveling areas.

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NiteHawk
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Re: Progress

Postby NiteHawk » Fri Nov 18, 2016 7:03 am

I generally know what the last lockups are, just not sure how to solve it or why yet. Going to be trying stuff over the weekend most likely.

Thanks.

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NiteHawk
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Re: Progress

Postby NiteHawk » Thu Jan 05, 2017 7:36 pm

Once I am back (Will be fully back on Tuesday next week) I will be working on the following (With builders as well for some of them):

-NEW PLAYER ADJUSTMENTS
--Make the creation screen more friendly with a help text and colors. (Same for realloc)
--Remove the academia. Add new tutorial area that has a couple generic quests. (Lisa)
--Use the new tutorial system that is embedded in the client to handle tutorials. It will pop up as the player progresses around and explain how things work briefly rather then sitting reading quest tutorials for 30 minutes. AKA you go out and do stuff such as kill monsters.
--Add some general ways to find parties. (aka a LFG method).
--Add information about guilds to players who don't have a party. Find some way to have this not be annoying but push people into getting in groups/guilds. Have a way to display the top XXX guilds, maybe couple paid and then some TOP guilds.

-Auction Hall
--Get API system working for auction hall.
--Get the new second server going for the website
--Get website working (Rick) and talking with the server.

-Guild Raids
--Get guild houses working and buildable (use the API system above)
--Get guild vaults working
--Get guild global 'embers' working.
--Get raids working as described in another post.

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NiteHawk
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Re: Progress

Postby NiteHawk » Mon Jan 16, 2017 9:57 am

Aiming to have a release sometime next this week, end of most likely. Mostly to do with newbies, but also some changes too. Thanks.

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NiteHawk
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Re: Progress

Postby NiteHawk » Fri Jan 20, 2017 5:39 pm

Should have an update this weekend. Won't be at downtime and it will involve about an hour of time to get everything setup.

Thanks.


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