Progress

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Lateralus
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Re: Progress

Postby Lateralus » Sun Jul 17, 2016 3:57 pm

NiteHawk wrote:Still working on figuring out how to get the client to work DPI settings wise, but you can resize. Some other features were added, hope you guys like it.



Yea its nice to have it scaling for sure. Still wouldnt mind if the client was stretched out a bit width wise so there was a tad more room for names/items list and store items (so things are not cut off).

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NiteHawk
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Re: Progress

Postby NiteHawk » Tue Jul 19, 2016 8:45 am

Not really going to spend too much time more on the client. New client will better take these in but I'm pretty much just throwing ducttape on an old client right now.

Truth be told though most of that can be edited in the INI files if you take the time to do so. Someone else could make another. Everything is changable anyways.

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NiteHawk
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Re: Progress

Postby NiteHawk » Thu Jul 21, 2016 8:57 am

DPI won't matter in the new client as I'll ensure I use the new form settings anyways for windows client, it supports scaling alot better. I am not going to bother with the current client and DPI settings, it's a nightmare to try to deal with anyways.

Whats left on my list>

-Figure out a way to adjust the global NPC timer so its not so taxing. It should try to call NPCs at different times in order to keep the latency reduced. (List(60) ?)
-Add the quest system.
--Add 'live NPC' around cities that interact with players. This should make the game feel more alive.
--Add a couple test quests.
-Add a 'world walker' mob.


Hopefully by this time we'll be ready to rock, the QUEST system is going to be a pretty long one to do. We have a couple areas to be pending release, and some people are working on 22-25 areas, which should complete the starter world anyways. When we add QUESTS, should make the whole world feel more interactive anyways.

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Lateralus
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Re: Progress

Postby Lateralus » Thu Jul 21, 2016 12:50 pm

Sounds like a good plan. Looking forward to release!

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NiteHawk
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Re: Progress

Postby NiteHawk » Sat Jul 23, 2016 6:14 pm

Added the crimson dragon and crimson special items.

Dragon needs to leave after 20 minutes, be good if someone lets me know if it does.

Working on quests now. This ones going to be a pain, and longer then the usual.

I will probably check out morph afterwards and change it to be similar to how songs work, or during working on quests when I'm bored, we'll see.

Aieron
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Re: Progress

Postby Aieron » Sun Jul 24, 2016 12:07 am

NiteHawk wrote:Added the crimson dragon and crimson special items.

Dragon needs to leave after 20 minutes, be good if someone lets me know if it does.

Working on quests now. This ones going to be a pain, and longer then the usual.

I will probably check out morph afterwards and change it to be similar to how songs work, or during working on quests when I'm bored, we'll see.



He did leave after 20minutes :>

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NiteHawk
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Re: Progress

Postby NiteHawk » Sun Jul 24, 2016 4:27 pm

Good 8) Smart NPC be smart.

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NiteHawk
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Re: Progress

Postby NiteHawk » Mon Jul 25, 2016 4:39 am

I have a horrible use of the word 'just' which is meaningless. I removed it from everything. I.E> just joined the game, just went east, just picked up an item. Of course its 'just', when else would it of happened, afterwards?

If you see it anywhere else in spells/etc let me know. Next update I removed the word from most locations.

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NiteHawk
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Re: Progress

Postby NiteHawk » Wed Jul 27, 2016 5:57 am

-Add a way to add exceptions to rangers list. For example Lat has a undead pet he wants to add, but typically undead aren't used. Need to have some sort of list exception which shouldn't be too bad to add. Monster types shouldn't have to be changed, specially undead, as they have typically a ton more HP then other types.
-Druid morph, change it to what we talked about
-Ranger IDENTIFY skill. Make it a scroll. Need a menu function to be able to 'use' on NPCs. Similar to the menu function already created.
-Drop in bunches (arrows) should be added to npcs.

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NiteHawk
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Re: Progress

Postby NiteHawk » Mon Aug 01, 2016 1:47 pm

I've done everything but the ranger skill, I won't be doing this until I revise some stuff with the way scrolls work. I intend on making one skill for scribing rather then having to cast c bless/etc instead. Makes more sense, so there is no point to do this yet.

I'm going to do a couple things left then I need to do those fixes I talked about with Ry and get the game a bit more on the secure side.


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