'Legendary NPC'

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Thoth
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Re: 'Legendary NPC'

Postby Thoth » Sat Jul 23, 2016 9:16 am

Rodeo wrote:...fast fingers you could benifit. Was always intestine to see how things would unfold.


Intestine indeed...fucking autocorrect.
Thoth, the original creator of the video game.

Driab wrote:What good is power if you can't use it when it is completely unnecessary?


Also....Thoth = Byr

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NiteHawk
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Re: 'Legendary NPC'

Postby NiteHawk » Sat Jul 23, 2016 11:08 am

The dragon is now in. He will notify everyone when he enters. He will be unattackable and will not attack for 3 minutes (he will indicate he's flying around every 30 seconds or so until he drops.) This is to prepare everyone so no one just randomly dies finding him.

He spawns between 4 hours and 16 hours every day. He probably won't be around today due to the times but may be. He should be around tomorrow up at least.

He should come in for 20 minutes, then fly off. I might make him come around more then once, depending on how much damage is done to him. Though eventually I would think that there could be a few of these mobs around that have different triggers and can make the world a busy place now and then.

FYI, he hurts. And again, I will say, there is a way to combat his flying and his tail whip damage. I added special uniqueness to them to show you how it can work. Once people figure out how to stop his flying it should at least not destroy you.

When he flies, you will deal little damage to him with spells, and physically cannot hit him. He will constantly use his breathe while in the air and it will simply eat you alive if you don\t stop it fast enough.

Next 'super mob' I will release I will give no hints though. I will say this> If a mob is impossible, it's probably because you haven't figured out how to deal with it. I don't want to make mobs impossible ever, but they can have unique ways to do things.

This mob might be a little destroy'y though as it was meant more for level 25ers. I will probably lower the damage just for now to around 400-600 damage for regular hits.

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NiteHawk
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Re: 'Legendary NPC'

Postby NiteHawk » Sat Jul 23, 2016 11:16 am

I will eventually make it so that it records damage but for now it will not. Once I do the PP system (after we release, most likely after the quest system.) this will be working too.

The monster will drop a unique item. It will be a level 25 restriction item after wipe, but I've lowered it to level 22 for now. It will have unique properties and should benefit everyone, including magic users if they get their drop. Each weapon will be different. I will get these sorted though tonight, along with ceres area that he is adding.

I wanted to make armor too, but they aren't as fun. I can make divinity damage negating armor though, but for another time.

Edit> I didnt have time to make sure this works, make sure he leaves after about 20 minutes. If he doesn't, then that is a problem. He should take off though.

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NiteHawk
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Re: 'Legendary NPC'

Postby NiteHawk » Sat Jul 23, 2016 5:52 pm

The items are created. I will spoil them, but only this time. These are also using unique features and are just test dummies overall right now.

'Crimson Series'
-All weapons have 15% chance to deal critical damage. Critical damage is 25% more overall damage. Items will state glowing 'red' hot when this occurs. All weapons have 5% fire bonus to (night divinity). Div Bonus goes for both spells and physical. The items itself have by default the 'radiantly' enchantment (above brill).

-Crimson Blade> On successful hit, if you have an extra attack left over, it will consume it and deal double damage. This means less attacks lost on misses, as you don't lose an attack on a miss. I.E. If you have 2 attacks, and attack and successfully hit, will consume both attacks, and deal x2 damage.

-Crimson Stiletto> Grants an additional 5% chance to deal critical damage (20% total).

-Crimson Staff> For physical classes: Each successful hit will build a damage bonus, up to 10%. It takes 5 successful hits to deal 10%, (One attack is 0% bonus, two attacks is 2.5% bonus, three attacks is 5% bonus, etc.).. For spell users, this will grant 5% more overall spell damage to any spell. (10% for vs night divinity).

-Crimson Claw> Vampire touch. Each successful hit gives the player 10% HP of that hit.

-Crimson Bow> A critical hit will grant 10% more damage, for a total of 35% more overall damage.


Hope this is interesting enough. All weapons are marked as legendary class items. They are top tier OAD only for now, but the bonuses should give them nice effects.

Aieron
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Re: 'Legendary NPC'

Postby Aieron » Sun Jul 24, 2016 12:14 am

Just got to fight this guy, and I think it'd help a lot if his abilities were shone as a distinct colour. I think I figured out the tail whip already too :>

Cerebrus
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Re: 'Legendary NPC'

Postby Cerebrus » Sun Jul 24, 2016 5:04 am

I was trying to fight him while I wasnt in a party, and would take a lot of damage often.

Then we formed one huge party of everyone online at the time and went in and we were all able to stand on the square as long as we wanted. Yes we had a healer, but I wasnt taking as much dmg as often anymore and I was watching /party and it didnt look like anyone was loosing much health. Not sure why any of that would make a difference. Maybe turn up his chance to hit? Dmg seems just right, but needs to hit more often I think, especially with that many people fighting it

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NiteHawk
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Re: 'Legendary NPC'

Postby NiteHawk » Sun Jul 24, 2016 4:07 pm

He flew away okay?

SpawnHealth=971535


Looks like you got him down a little. lul.

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NiteHawk
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Re: 'Legendary NPC'

Postby NiteHawk » Sun Jul 24, 2016 4:17 pm

Did you guys figure out his flying ability and how to counter it yet? 8)

Also the tail thing is pretty easy, did people get sent flying okay as well when they failed (Something like a 25% chance to get smacked into another room)? But I'm pretty sure he notes it in the message on what it technically 'is'.

I modified him a bit, let me know how he acts next time around. I added some colors too, hopefully that is what you meant.

Aieron
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Re: 'Legendary NPC'

Postby Aieron » Sun Jul 24, 2016 4:40 pm

NiteHawk wrote:Did you guys figure out his flying ability and how to counter it yet? 8)

Also the tail thing is pretty easy, did people get sent flying okay as well when they failed (Something like a 25% chance to get smacked into another room)? But I'm pretty sure he notes it in the message on what it technically 'is'.

I modified him a bit, let me know how he acts next time around. I added some colors too, hopefully that is what you meant.


Everyone was attacking instead of thinking, so I couldn't try too much for countering his flight. I was spamming /seduce emote though never helped :^)

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nitestalker
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Re: 'Legendary NPC'

Postby nitestalker » Sun Jul 24, 2016 6:53 pm

NiteHawk wrote:Did you guys figure out his flying ability and how to counter it yet? 8)

Also the tail thing is pretty easy, did people get sent flying okay as well when they failed (Something like a 25% chance to get smacked into another room)? But I'm pretty sure he notes it in the message on what it technically 'is'.

I modified him a bit, let me know how he acts next time around. I added some colors too, hopefully that is what you meant.


he hit my barbarian with his tail and sent him flying to another room and stunned him.


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