swear im not trying to cause problems i was thinking about how it was stated a few times that embers should be counted into the offensive div bonus because people will be using them in weapons more. Thing is if thats the case on weapons then its also the case on armors and reductions.
If we only go 5% on div bonus that means someone could be wearing 5% reduction on their armor basically meaning 0 div bonus. just something to keep in mind.
Again i think it should stay the same (15%) but at the very least i guess change it to 10% div bonus (and 5% overall) that way youll have a 5% minimum and 15% max bonus. If everyone is always using embers tho it will still be around 10% most the time. also damage wouldnt cahnge that way overall so you wouldnt need to lower cleric healing or hp and all that crap to account for overall less damage in the game.
Divinity Damage
Re: Divinity Damage
change my vote to 4 so its 9 to 7. this div shit is fucking wack as fuck
Re: Divinity Damage
In all my time in parties I've witnessed several extinguished and dim drops. I've even saw 3 blue dims drop... earth, fire, and night ones. Would have loved to have one or more of the blues for myself but rules are rules and I've made a few mistakes in item distribution too. Should have taken my time to think like a certain patient and considerate person I admire.
Re: Divinity Damage
Honestly they are around, they aren't super rare for the 1-2%'s. 3%s are a rarly low drop but if your leveling from 22-25 theres a high chance you'll see a couple. It'll take a couple months to populate but I don't see it being a big issue soon.
Thanks for the votes guys, I am going to investigate this within the next few days. I have family still for a week.
Thanks for the votes guys, I am going to investigate this within the next few days. I have family still for a week.
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