Since no one is replying let's have a basic poll.
Some people think the damage is too low for rage. I disagree, but I'm still interested in what people say. At the moment it is 30%. This means that sometimes your highest attack can sometimes be your lowest attack with rage damage. I.E. If your damage scales between 150-205. A rage on a 150 attack would be 195 damage.
It's not that you're attacking lower, it's just your weakest hit amped up pretty much. Obviously a 195 rage would be 256 damage.
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However, if we want it higher we need to see about limiting the amount of rages you can do. I'm thinking 3 maximum. I think in PVE this would balance itself out because though you can rage 4-6 times, the damage is less. In PVP obviously it would help as you often don't rage more then a couple times.
I would also remove the negative AGI per rage as it won't be needed though either.
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Barbarians though are a bit scary. with div and 23 STR it is 197-265 damage. No div is 172-230.
Looking at the values, I feel that 50% MIGHT be too much. But bringing it up to 40% and the above changes would ensure that your lowest rage hit is always higher then your higher regular hit. While raging , you'll do around 1378 damage if you hit with 4 attacks. Not a common occurrence, but might be good. I.E> You hit 3 times with 265 damage rage attacks, which is 371 damage. then final damage is 265 = 1378 damage.
However, it's better to look at the average damage, which is 231 with 23 str on barb. 323x3 + 231x1, more like 1201 damage on average. Again this would be a more rare occurrence. You must remember you cannot move square when raging, it will reset, so you cannot 'pre-rage' yourself. Plus landing that many attacks in a row is unlikely in PVP (aka all 4 plus the two starting ones, you'd need 6 attacks in a row to land your super rages.)
I also think limiting them will prevent them from 'derp'leveling. aka raging endlessly.
So my say is:
-Rage damage increased to 40%, which is a nice balance as you saw above.
-No more AGI loss per RAGE.
-Maximum 3 rages before you need to 'rerage' again.
zerker Rage Modification
Re: zerker Rage Modification
Give it a go and see how it works out.
Re: zerker Rage Modification
NiteHawk wrote:Since no one is replying let's have a basic poll.
Some people think the damage is too low for rage. I disagree, but I'm still interested in what people say. At the moment it is 30%. This means that sometimes your highest attack can sometimes be your lowest attack with rage damage. I.E. If your damage scales between 150-205. A rage on a 150 attack would be 195 damage.
It's not that you're attacking lower, it's just your weakest hit amped up pretty much. Obviously a 195 rage would be 256 damage.
---
However, if we want it higher we need to see about limiting the amount of rages you can do. I'm thinking 3 maximum. I think in PVE this would balance itself out because though you can rage 4-6 times, the damage is less. In PVP obviously it would help as you often don't rage more then a couple times.
I would also remove the negative AGI per rage as it won't be needed though either.
---
Barbarians though are a bit scary. with div and 23 STR it is 197-265 damage. No div is 172-230.
Looking at the values, I feel that 50% MIGHT be too much. But bringing it up to 40% and the above changes would ensure that your lowest rage hit is always higher then your higher regular hit. While raging , you'll do around 1378 damage if you hit with 4 attacks. Not a common occurrence, but might be good. I.E> You hit 3 times with 265 damage rage attacks, which is 371 damage. then final damage is 265 = 1378 damage.
However, it's better to look at the average damage, which is 231 with 23 str on barb. 323x3 + 231x1, more like 1201 damage on average. Again this would be a more rare occurrence. You must remember you cannot move square when raging, it will reset, so you cannot 'pre-rage' yourself. Plus landing that many attacks in a row is unlikely in PVP (aka all 4 plus the two starting ones, you'd need 6 attacks in a row to land your super rages.)
I also think limiting them will prevent them from 'derp'leveling. aka raging endlessly.
So my say is:
-Rage damage increased to 40%, which is a nice balance as you saw above.
-No more AGI loss per RAGE.
-Maximum 3 rages before you need to 'rerage' again.
Definitely give it a trial run - maybe a week or so, and take another poll to see the communitys response.
Re: zerker Rage Modification
Ok, doing it then. Let's meet back in a week. 8)
I feel it's also a good idea balance wise not to have rage at infinity though either, but that doesn't happen often anyways, unless they camping an arena.
I feel it's also a good idea balance wise not to have rage at infinity though either, but that doesn't happen often anyways, unless they camping an arena.
Re: zerker Rage Modification
Barbarians dual handed weapons didn't work properly until now, not sure why no one told me bout that. Damage might be to high now for rage and that, need people to give me data.
Re: zerker Rage Modification
NiteHawk wrote:Barbarians dual handed weapons didn't work properly until now, not sure why no one told me bout that. Damage might be to high now for rage and that, need people to give me data.
I'll update this post tonight or tomorrow morning (UTC-6:00) with data.
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