Some commentary on this fine fellow.
-WHAT THE SHIT SO MUCH DAMAGE GOING OUT. Actually this is perfect. With 2 priests on top of things it's quite doable, if a bit stressful.
-His HP. Ummm, it's really really high. It took us about 25 minutes to kill with a group of 2 priests, guard, chanter, 2x ninjas. Chanter was ssing/powering everyone. I think his HP is too high unless you want multiple groups to kill him (do you? I thought we were balancing oad mobs around 1 group), the fight is great but that's a long damn time to kill 1 mob.
-He dropped a drum. Ok that's fine and I know he drops light armor as well, hopefully the chance isn't too low for that. If it's a low chance he should be easier to kill because a drum is only used for 1 class. Dreads boss does a fine job of this because Onyx Helm, the guaranteed drop, can be used by many classes.
It's a really cool fight, we quite enjoyed it. The key design is pretty simple but I think it works well enough here. My only real issue is the time it takes to kill him - it artificially makes the fight harder because that's a long time to hold 100% focus for the healers. In my opinion 12-15 minutes is more appropriate for the rewards offered. That would mean chopping ~40% of his HP off.
Can't wait for more bosses, especially ones that pressure heals like this. It creates a frantic environment that is pretty awesome ^^.
Flame Salamander
Flame Salamander
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Re: Flame Salamander
You need more dps and less heals (1 healer and everyone using pots).
You can drop him in half that time if done correctly.
You can drop him in half that time if done correctly.
Re: Flame Salamander
I don't think that 2 heals / 4 dps takes twice as long to kill something as 1 heal 5 dps. It obviously would help cut the time down, but I foresee a much higher chance of deaths in that setup. I'm not sure it's safe (safe as in no deaths) to kill this without 2 priests, unless you are taking a specific group of high wis ice characters.
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Re: Flame Salamander
Yeah dont think we've ever used 2 heals. Just make sure everyone has pots and take a good healer.
Re: Flame Salamander
Yea as far as doing it deathless. 2 priests is the way to go. The aoe fire spell is ruthless and requires priests to be on the ball.
Re: Flame Salamander
Do you do it deathless with 1 healer? It didn't seem very viable to me to do that, unless like I said you have mostly ice characters. I don't much care to throw bodies at a boss until it dies, I'd prefer controlled kills.
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Re: Flame Salamander
Well.. I honestly think the challenge is cool, seems a bit too lengthy to be honest, I'd change it a lil bit tho, I'd give is less health and when it hits critical I'd make it start the boss hitting 15% harder.
Thi
You can find me online on Lightning.
You can find me online on Lightning.
Re: Flame Salamander
Drop rates were adjusted on the flame sally and the archfiend, Typically boosted. Flame fally got a rather larger boost (2-2.5x more drop rate.) I wanted to bring up the purple items to 15-20%, blues to 20-25%, and greens to 35-100% where one green always drops. Rest depends on what the item is/amount of items on the npc, etc etc. But alot of items were only 5% before and that's changed heavily now. Should be more worth it.
We'll try to keep them higher anyways, but not to the point of flood for the purples.
We'll try to keep them higher anyways, but not to the point of flood for the purples.
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