Maps
Re: Maps
If your talking about Seamoor I plan on having it done tomorrow night if possible. Trying to work on the temples guilds and item shops.
Re: Maps
It'll be finished off today.
Heave ho, thieves and beggars, never shall we die...
Mahariel | 25 Brigand
Starlyte | 20 Cleric
Starstryke | 25 Stalker
Mahariel | 25 Brigand
Starlyte | 20 Cleric
Starstryke | 25 Stalker
Re: Maps
NiteHawk wrote:Great, thank 8)
I'm going to update the map tomorrow with the client/server changes as well.
Do you have sample files of weapons, armors and bags?
Also monster sample files
Also can you add lateralusrok@gmail.com to the dropbox team so i can get to the images? I assume they are numbered and set to be added to item files?
Re: Maps
Lateralus wrote:NiteHawk wrote:Great, thank 8)
I'm going to update the map tomorrow with the client/server changes as well.
Do you have sample files of weapons, armors and bags?
Also monster sample files
Also can you add lateralusrok@gmail.com to the dropbox team so i can get to the images? I assume they are numbered and set to be added to item files?
No bags exist yet. I'll have sample files in a bit for items but I want to test them IG before I throw them out tomorrow in stores. But if someone wants to make sample descriptions for basic items: Dagger, Short Sword, Club, Staff, Small Shield, etc be good.
Club can be something else though, maybe Hammer instead.
Re: Maps
Starting city room files are IN THE DROPBOX! I'll make the files for the arena here momentarily, Lat is working on items and stores.
Heave ho, thieves and beggars, never shall we die...
Mahariel | 25 Brigand
Starlyte | 20 Cleric
Starstryke | 25 Stalker
Mahariel | 25 Brigand
Starlyte | 20 Cleric
Starstryke | 25 Stalker
Re: Maps
Satsujin wrote:Starting city room files are IN THE DROPBOX! I'll make the files for the arena here momentarily, Lat is working on items and stores.
Arena is very simple. Name the arena in the room file in [Special] like store is .. I.E. Arena=2 .. Typically name it the room number so its easy to find, but can be anything. Rclass= should be 6.
Then make a ARENANAME.arena file. (In the above example, 2.arena)
[Arena]
Max=2
Monsters=Rat,Rat,Rat,Mutant Rabbit
Monsters, what you want to spawn. The above is 75% chance of spawning a rat, 25% to spawn a rabiit.
Max is a bit special, it tells the room how many monsters can actually spawn there. So you can have arenas with max spawns of 5, or even 1. I'd say a good limit is 3-5.
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