NiteHawk wrote:What I am proposing to change here based on initial statement, comments and what I feel myself.
Racial:
Dwarf: +1 int, +2ac.. Also will give them a 10% cooldown bonus I think.
Elemental: +2% resist, +5 more damage negated (It's set damage not percentage but yeah.)
Elf: +2% resist, 15% fizzle reduction.
Gnome: +5% resist, -1 end, -1 stat point, 10% more mana.
Goblin: +2% resist
HE: +3% resist, 10% fizzle reduction.
Ling: +1% resist, 0.5 stamina second speed bonus. (to test anyways.)
Human: 5% fizzle reduction.
Classes:
Barb: -10MR bonus, 5% less dodge rate (up by 2.5%), 10% more HP (2.5% more), +5% rage damage bonus, -1% less per rage, instead of 2%.
Druid: -8.5% dodge rate. Adjust morph to compensate for the loss.This equates to about 2AGI.
Monk: 5% dodge rate (down -2.5), however, roundhouse deals 2.5x damage now. Meditate skill.Similar to druids but self only.
Necro: +2.5% more MR Bonus. (Leech was adjusted recently, plus with the new skill you should be draining more already.)
Paladin: 5% less dodge in /protect, but 5% more MR, so will balance itself out to 10%/10%.
Ranger: +1% MR bonus
Sorc: Adjust starting attacks.
Thief: Going to add duel wield. They'll do 20% less damage then assassins in the typical case.
Maybe +1 attacks to all. I feel like it should be a good limit there. I'm still wondering how people feel about a extra attack at higher levels, aka everyone would get +5 attacks at level 25. (obv ninjas get +6). Worried about damage though but we'll see. If no one comments about it I will attempt to add this.
This is based on the information provided, feedback, and my own knowledge. Thanks.
To be frank, I think Gnomes need all the help that they can get at this point. Backsledding them into lower END with 1 less point doesn't seem like it'll help much. Not only will casters have to go to 20 wisdom for achieving a +1 int but they will also lose hp when they are squishy as hell and low agi! I always felt like gnomes would benefit a lot from 22 Agility. They are small like halflings afterall.
Can dwarves get that extra strength point back? Dwarves are strong and stout, so I get why the 19 agi. I guess I'm just used to what I have seen dwarves like in fantasy. Strong shorties with lots of endurance but clumsy! haha.
What does Meditate do exactly for monks? And for thieves, what happened to the trap mechanic? Isn't giving them a higher BS pretty much making them the same thing as an assassin? They'll still kill most people in two BS's like Slayers right?
I wish that something more flavorful could come up for Humans. I RARELY see them or half elves. What if you allowed Humans to get the +1 stat for FREE? I think that'd be an interesting perk to them and open up their stats to be even more attractive to every class!(I still think it'd be rare to pick human)
The halfling idea is very interesting, getting that advantage early on doesn't seem gamebreaking but could really be helpful in pvp. The only case I see this being an issue with is Druid, but I guess that could be one of the "shticks" of being a ling druid.

Other than that, the class changes to Druid seem like it'd hurt a lot. I haven't tested them at 25 though so I'm unsure. I love the sorc changes(make sure to do necro too, right?) on the attacks, and I like the Paladin change too! Not sure about the Monk one simply because of the RH dmg increase but it may be necessary. They seem to be in a great spot right now imo so maybe just a slight dodge nerf first to see if it hits them super hard before you compensate? After all you did say they were gaining a meditate buff? I guess to make up for the tiny class defense nerf? I am not sure how fond I am of 5 attacks though. Seems like it could be abused by certain classes. I liked when Druids were the only ones to get 5 attacks if that means anything? lol.
My personal want is to improve the lesser played races like gnome, human, half elf, dwarves. Seems people only want to go with big agi or big strength(Usually both!).
