Endurance Stat

zyloch
Posts: 3
Joined: Sun Nov 27, 2016 2:34 pm

Endurance Stat

Postby zyloch » Thu Dec 08, 2016 11:54 pm

I think Endurance should have an additional effect besides just having flat HP gain per END. Each END seems to be about 75 hp? and you need 2 END to tank an extra hit even in this case. So my suggestion is to give higher END a bigger natural armor bonus, something that curves a bit.

Example:
Con 15: +1
Con 18: +2
Con 21: +4
Con 24: +8

Anyways, that's an idea.

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NiteHawk
Site Admin
Posts: 3121
Joined: Wed Apr 20, 2016 7:33 am

Re: Endurance Stat

Postby NiteHawk » Fri Dec 09, 2016 4:31 am

zyloch wrote:I think Endurance should have an additional effect besides just having flat HP gain per END. Each END seems to be about 75 hp? and you need 2 END to tank an extra hit even in this case. So my suggestion is to give higher END a bigger natural armor bonus, something that curves a bit.

Example:
Con 15: +1
Con 18: +2
Con 21: +4
Con 24: +8

Anyways, that's an idea.


END giving armor is interesting. I'm not so sure about +8 though, but yeah.

My only issue right now is I feel that heavy END or mix between high end/agi characters are the ones being used over lets say lings and other low END characters. This might further it. I think it's a cool idea, but maybe not just yet.


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