Thi wrote:I really like posts like this, good job Scytso ;x I'll answer things in bits and pieces so it doesn't get extra lengthy.
New Races- Golems - I like the idea of such race, but with the stats the way it is i dont get the purpose/idea of which classes you want it to fit.
- Nymph - This one seems fairly interesting, stats are more well rounded so this looks fun
Old Races & Updates- Dwarf - I think this might be a welcome change
- Elemental - from a lore perspective your ideas would be cool;
- Elf - this makes me uncomfy, right now i thik the trade off between gnome vs elf for sorcs are balanced, but if you add this up it will heavily favor elf as opposed to gnomes, from a lore perspective your idea holds merit, the issue is that right now gnomes are the champions of wisdom/intelligence;
So even tho I like it, it will skew the balance. - Gnomes - Spell Resist would make sense, larger mana pool isn't that significant honestly, it's large enough as it is and you can pot up quite often, so you never run out of mana anyway. Maybe to balance out give spell penetration bonus to gnomes to balance the lesser fizzle rate on elves.
- Goblin - I'd heavily disagree against changing Goblins, right now they are the middle between straight "strength" classes like saurians, orcs, etc but also not as squishy or MR resistant as DEs, etc, so right now they are the middle ground, not excelling in any sides of the balance.
- Half Elf - These would be welcome changes;
- Halfing - I'm a ling lover, I'd be all for this, my only concern is that it might make them too op to be real, I'd maybe give them a slight boost in dodge chance when above 23agi; or maybe an increase 15% on dodge change when HP is lower than 30% or the "orange zone"
- Saurians - It wouldn't make sense to give them spell resist, they are lizards for crying out loud and strong enough as it is melee wise.
I agree with saurians and gobbies here. Goblins to me were the middle mans where they can still take on spell casters to a certain degree. Maybe something else can be changed with it. Saurians are pretty OP though.
I dont think the fizzle reduction is something that would be too OP. 15% would be 15% of whatever they give, not 15% fizzle. So if the cap for example is 5%, you add 15% to that and its 4.25% now. It would benefit more while leveling esp when the fizzle rates are higher. I think the mana pool would be more useful tbh for spell casters.
Lings I am interested in too but we can always reduce the speed. It might be too much but we'll see.
The whole spell resist things make sense but if thats the case and its raised a bit then it needs to be lowered overall to copmenstate (i.e. so 20% is like 18%). It's already like 75% resists with a gnome and thats pretty up there. I wouldn't mind the shift changing a little more per race though in this scenario (i.e. 20% still is 75%, and then scaling it lower as we go.)