AP is now displayed. I might of missed some areas where it should change, but let me know where.
The AP value is your min/max combine. Which I think is a fair assessment. It's kind of like how people used to assess that glyph blade was better then scarab, even though glyph had a lower max. (It has +2 minimum though.) Just because a AP is the same, doesn't mean you should get rid of it, it could have a different min/max.
I think this at least gives players a feel, without it being too exploiting or giving the full values. If I missed anything let me know. Default AP is technically 10 AP, which is 3 min/7 max. Obviously Monks should have higher. 8) AP won't take into account class, strength, etc, as it is typically different. It's merely based on what you have equipped (or not) in your weapon slots.
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Morph is now a skill. /morph 'cat' or 'bear'. The 25% HP heal was removed. You can shift into any form whenever needed, it costs 10 mana and drains your mana 2 MP per tick. You can also go back to normal form via typing /morph with no arguments or an invalid argument works too. If you die or log out your morph is removed, similar to bard songs.
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Slayer BS, if you didn't read the post, have 10% bonus to overall damage (similar to barbarians) in regular and BS attacks when duel wielding, but there maximum is still the same when backstabbing (about 4.5x). This should help out overall for leveling and making it feel a bit worth while to DW more. Just remember, you are sacrificing your shield, you'll get hit harder, and more often. That's the tradeoff.
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If you drink a HP potion when full, it should not take anymore. It will let you know that you are fully healed. Same goes for MP potions.
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The quest system is in but probably not fully done as there will be some errors. I wanted to get the release out as there was many things solved so I didn't exactly test 'everything'. I will attempt to make some quests tomorrow after one minor update.
Thanks guys.
1.2.2.0 (AP/Druid Morph/Slayer BS/Potions/Quests)
Re: 1.2.2.0 (AP/Druid Morph/Slayer BS/Potions/Quests)
Looking good. Excited to see how the new morph plays out with Druids.
Re: 1.2.2.0 (AP/Druid Morph/Slayer BS/Potions/Quests)
Instead of /morph to return to caster form can using /morph cat or /morph a bear a second time revert it to caster? Saves an extra keybind this way.
Re: 1.2.2.0 (AP/Druid Morph/Slayer BS/Potions/Quests)
Aieron wrote:Instead of /morph to return to caster form can using /morph cat or /morph a bear a second time revert it to caster? Saves an extra keybind this way.
Yeah could do that.
Edit: Done. Did the same with Bard songs too.
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