This is why I wanted one pet per caster with its own stats/dodge/armor ect and it can still be simple (player A fire golem) I think this will be alot easier to balance than giving 3 to casters or 5 for a necro and chris will be able to make it easy for the pet to be healed aswell.
I really think this should be revised more before the final wipe. Sorcs and necros get heavy damage spells anyway so I think them having multiple spawns is a bit OP anyway and as far as druids go they really shouldn't getany pets at all since they have a great deal of damage anyways when morphed.
Things don't have to be so complicated it's a 1a world so multiple pets per person kinda defeatsn th e purpose of it?
