stack pets (i.e) Golem

Rodeo
Posts: 298
Joined: Wed Apr 20, 2016 10:43 am

Re: stack pets (i.e) Golem

Postby Rodeo » Sun Jun 26, 2016 11:52 am

NiteHawk wrote:
Rodeo wrote:I don't care if they are stacked or not just along as they can be targeted for heals on a individual level right now with a sorcs with 3 pets and a cleric you can only heal the top pet which is a big flaw imo.

I'm aware of it, Will be adjusted in the future.



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daedroth
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Re: stack pets (i.e) Golem

Postby daedroth » Mon Jun 27, 2016 3:36 am

How will it work? Will half the pets name be colour coded (otherwise there will be confusion with all the different monster colours) to represent health?
Maybe affix the summoners/tamer to name to the pet... Blargh's Fire Golem. With Blargh (showing up as blue party member colour) Fire Golem being colour coded to show its health? Big names would be a problem, but maybe shrink the font so that it all shows up on the same rectangle or first three letters of name (mind you... makes things awkward for pking) or suffix?
Eh... me curious to know.
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.

Rodeo
Posts: 298
Joined: Wed Apr 20, 2016 10:43 am

Re: stack pets (i.e) Golem

Postby Rodeo » Mon Jun 27, 2016 1:22 pm

This is why I wanted one pet per caster with its own stats/dodge/armor ect and it can still be simple (player A fire golem) I think this will be alot easier to balance than giving 3 to casters or 5 for a necro and chris will be able to make it easy for the pet to be healed aswell.

I really think this should be revised more before the final wipe. Sorcs and necros get heavy damage spells anyway so I think them having multiple spawns is a bit OP anyway and as far as druids go they really shouldn't getany pets at all since they have a great deal of damage anyways when morphed.

Things don't have to be so complicated it's a 1a world so multiple pets per person kinda defeatsn th e purpose of it? :-(

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NiteHawk
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Re: stack pets (i.e) Golem

Postby NiteHawk » Mon Jun 27, 2016 2:21 pm

Rodeo wrote:This is why I wanted one pet per caster with its own stats/dodge/armor ect and it can still be simple (player A fire golem) I think this will be alot easier to balance than giving 3 to casters or 5 for a necro and chris will be able to make it easy for the pet to be healed aswell.

I really think this should be revised more before the final wipe. Sorcs and necros get heavy damage spells anyway so I think them having multiple spawns is a bit OP anyway and as far as druids go they really shouldn't getany pets at all since they have a great deal of damage anyways when morphed.

Things don't have to be so complicated it's a 1a world so multiple pets per person kinda defeatsn th e purpose of it? :-(


I'll post about this. 8)


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