Character Limit Locking method

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Kruell
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Joined: Thu May 26, 2016 10:35 pm

Character Limit Locking method

Postby Kruell » Tue Jun 14, 2016 10:04 pm

So you've changed it to IP lock now. It's working. ;) Sure that can prevent people from bypassing the limit easilly but it affects certain groups of players more than others. College players may be unable to log in because there are others at their university who play. People who use public wi-fi will be unable to log in if someone else is on their network. People in a business will be unable to play during leisure if someone else plays. Those who live in the same household will be unable to play together. All of this can be bypassed by those who want to take the time (similar to how they evaded bans in RoK).

I suggest you use another method. The easiest would be to simply have the client create a unique ID based on a computer identifier (MAC address or something) and that would limit the connections to one player per computer. While this too can be abused by someone with multiple computers, it will solve the problems for people using public or shared connections. I think you need to maximize the access players have to the game. If you come out in the future with a web client the IP lock feature will prevent the game from growing.

I'd think on changing this if I were you. Client side authentication is not perfect but it also takes some skill to bypass. IP locking is fairly easy to bypass but takes knowledge and a little effort. Wieght the pros and cons of each method and see which works out best for you.
If you look like prey you will be eaten

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NiteHawk
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Re: Character Limit Locking method

Postby NiteHawk » Wed Jun 15, 2016 2:51 am

Kruell wrote:So you've changed it to IP lock now. It's working. ;) Sure that can prevent people from bypassing the limit easilly but it affects certain groups of players more than others. College players may be unable to log in because there are others at their university who play. People who use public wi-fi will be unable to log in if someone else is on their network. People in a business will be unable to play during leisure if someone else plays. Those who live in the same household will be unable to play together. All of this can be bypassed by those who want to take the time (similar to how they evaded bans in RoK).

I suggest you use another method. The easiest would be to simply have the client create a unique ID based on a computer identifier (MAC address or something) and that would limit the connections to one player per computer. While this too can be abused by someone with multiple computers, it will solve the problems for people using public or shared connections. I think you need to maximize the access players have to the game. If you come out in the future with a web client the IP lock feature will prevent the game from growing.

I'd think on changing this if I were you. Client side authentication is not perfect but it also takes some skill to bypass. IP locking is fairly easy to bypass but takes knowledge and a little effort. Wieght the pros and cons of each method and see which works out best for you.


True actually. It is pretty easy regardless how it's done. I haven't thought about it in a perspective of lets say, a dorm that's sharing an IP throughout the area that could lock up the amount of people who play.

I already have a unique address sytem which i used for a few things, I'll see about that then there as well.

Aieron
Posts: 107
Joined: Wed Jun 08, 2016 12:40 am

Re: Character Limit Locking method

Postby Aieron » Wed Jun 15, 2016 3:18 am

While locks and limits are great, the real solution will be designing the game so that it's beneficial to only play one. Alting was possible because you had a fair amount of time between rounds doing nothing. How to fix/improve this? No clue right now, but it's interesting to think about.

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Kruell
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Re: Character Limit Locking method

Postby Kruell » Wed Jun 15, 2016 11:39 am

That time waiting for your stamina to refill is nice for the social aspect of the game. 8 seconds isn't too long but it is enough time to type out a reply or do a quick read of something you missed.
If you look like prey you will be eaten

Aieron
Posts: 107
Joined: Wed Jun 08, 2016 12:40 am

Re: Character Limit Locking method

Postby Aieron » Wed Jun 15, 2016 12:54 pm

Yeah, and that's the time you RP if you want to RP when fighting. I wouldn't get rid of that, but I do think designing for one character is what will matter more than how you enforce the limit.

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MoonFire
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Re: Character Limit Locking method

Postby MoonFire » Mon Jun 20, 2016 6:26 pm

How you guys limit it may effect if people in the same house can play at the same time. I would like to be able to play at the same time my husband does.

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NiteHawk
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Re: Character Limit Locking method

Postby NiteHawk » Mon Jun 20, 2016 6:33 pm

MoonFire wrote:How you guys limit it may effect if people in the same house can play at the same time. I would like to be able to play at the same time my husband does.


You'll be fine, it'll work fine 8)

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MoonFire
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Re: Character Limit Locking method

Postby MoonFire » Mon Jun 20, 2016 7:12 pm

Thank you!


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