Terron wrote:nah thats why i said bind. so they cant just hand it over.
But they could hand the loot from the OAD over, or should we make all OAD loot bind on pickup too?
Terron wrote:nah thats why i said bind. so they cant just hand it over.
Zarkral wrote:I don't think this is easily solved by just cutting the guild size limit. All the incentives that made those guilds would still be around. Pretty much all current group content is an incentive to shape the player base into two big blocks. I think the core issue is that If you got 60% of the active players on your side you get 99% of the kills, loots, rewards or whatever you are aiming at, while the other 40% gets stomped. Even though some effort has been put into solo content at max level (dailies, long solo quests for endgame gear) to counter balanced that, we are probably not quite there yet.
Ideally if you had 60% of the players, you should get about 60% of the reward. So lets just remove all those incentives? Be gone everything that is mainly decided by numbers, that means all OAD key fight, dragons etc. There wouldn't be much game left.
I suppose you could gain OAD keys from daily/weekly quests, limit OADs to one guild at a time (bosses could spawn when key is used), dragons could act like the Devourer event and no more world events with full pvp at bosses.
I don't particularly like the idea of removing so much pvp content, but I struggle to see another way to get rid of the incentives for people to form into two big groups.
Terron wrote:i am definitely against just making guilds boot people. thats not even right. and i play solo and still feel that way.
Terron wrote:incentives are nice but the incentives should be doing the oads. you gve people too many options to gather purples and noone has to log on to play other than set times. it reminds me of a phone game log in at 6 and open your mystery box. im not entirely against an incentive system but i kind of think pp and champs marks hit that category.
you shouldnt get huge bonuses or penalties for guild size. they should just restrict the amount of influence huge guilds get in the key fights. then the incentive is already there. a guild of 15 people gets to use 5 characters to outfit 15 players. a guild of 4 or 5 gets to split gear with only 4 or 5 people.
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