/inviteall
/inviteall
Invite everyone on same square, pretty plz. Would naturally avoid hidden people to avoid abuse. Just a quality of life thing.
<Silhouette>
Re: /inviteall
yes plz
"Once the game is over, the king and the pawn go into the same box"
this game is like sim ant
zerg the red ants with more black ants
this game is like sim ant
zerg the red ants with more black ants
Re: /inviteall
Would this work also for those you don't want in party, so we can find people not in current guild. Or even so in events if party leaders dies so we can do a fast reformation ? Less strategy required that way.
Re: /inviteall
Aye +1
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.
I love sheep.
Re: /inviteall
How would you deal with this when there's more than 6 people on the square?
Tivrusky
"The computer’s kaput and we’re drifting through space towards certain oblivion."
"The computer’s kaput and we’re drifting through space towards certain oblivion."
Re: /inviteall
id like the command to be like
/form party [targets]
so if u type;
/form party guild - it just invites all guildies on square
/form party ally - invites all current guild allies(future content)
/form party all - invites everyone
/form party race - invites everyone of your current race (for future race content/events)
and last one i could think of atm is;
/call [class] - as in (/call bard)
this could send a global message that just says Player has called for a bard to help complete his party.
should have like a 2 minute cooldown ofc and since it doesn't allow custom text it wont be abused.
/form party [targets]
so if u type;
/form party guild - it just invites all guildies on square
/form party ally - invites all current guild allies(future content)
/form party all - invites everyone
/form party race - invites everyone of your current race (for future race content/events)
and last one i could think of atm is;
/call [class] - as in (/call bard)
this could send a global message that just says Player has called for a bard to help complete his party.
should have like a 2 minute cooldown ofc and since it doesn't allow custom text it wont be abused.
"Once the game is over, the king and the pawn go into the same box"
this game is like sim ant
zerg the red ants with more black ants
this game is like sim ant
zerg the red ants with more black ants
Re: /inviteall
Ohko wrote:How would you deal with this when there's more than 6 people on the square?
Either invites everyone or does not work if more than 6 ppl are on the square. Whichever people prefer and pretty simple.
Terron had some good ideas too although that's a bunch of added commands.
<Silhouette>
Re: /inviteall
im sure it would invite everyone and the first 5 that join ends it lol.
"Once the game is over, the king and the pawn go into the same box"
this game is like sim ant
zerg the red ants with more black ants
this game is like sim ant
zerg the red ants with more black ants
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