Passive Regen Rate

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NiteHawk
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Passive Regen Rate

Postby NiteHawk » Thu May 26, 2016 12:14 pm

I'm talking about the generic HP and MP regeneration per tick. Do we need this? Is it too fast?

I'm thinking about increasing MP to 10 seconds instead of 5, and leaving HP at 5 seconds. MP regen is probably too quick.

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Lateralus
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Re: Passive Regen Rate

Postby Lateralus » Thu May 26, 2016 12:35 pm

I guess it's kinda hard to say since everyone is level 8 max atm but with food and water in the game I don't see why raising them to 10 would hurt?

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NiteHawk
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Re: Passive Regen Rate

Postby NiteHawk » Thu May 26, 2016 1:04 pm

Lateralus wrote:I guess it's kinda hard to say since everyone is level 8 max atm but with food and water in the game I don't see why raising them to 10 would hurt?


I think its OK for HP, but MP should be higher yeah. We'll see how it goes then.

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Adramelk
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Re: Passive Regen Rate

Postby Adramelk » Thu May 26, 2016 3:03 pm

It ticks too fast as of right now with current level cap. Maybe level 20+ it may balance out.

thirdchris
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Re: Passive Regen Rate

Postby thirdchris » Thu May 26, 2016 9:37 pm

Too fast? Less downtime by today's standards = more enjoyment.

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Lateralus
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Re: Passive Regen Rate

Postby Lateralus » Thu May 26, 2016 11:13 pm

thirdchris wrote:Too fast? Less downtime by today's standards = more enjoyment.



I do lean towards faster so you can get back in the action quicker. Food and water are a great first step towards that.

Zilveari
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Re: Passive Regen Rate

Postby Zilveari » Fri May 27, 2016 8:15 am

Have a higher out of combat regen vs in combat regen. Much higher. Will lend itself to getting back into action quicker, while not horribly affecting PvP or PvE combat.

Rodeo
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Re: Passive Regen Rate

Postby Rodeo » Fri May 27, 2016 8:19 am

Regen should stop when in combat and have a delay to start back after you have stopped fighting.


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