OADs
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- Posts: 27
- Joined: Fri May 20, 2016 6:09 am
Re: OADs
Facebook gaming and other free-to-play modules have shown when vanity is involved, people are very interested. I don't know about namechanging items but a forge would be an interesting concept and I doubt there's another MUD that's already done something like this.
Re: OADs
thirdchris wrote:Facebook gaming and other free-to-play modules have shown when vanity is involved, people are very interested. I don't know about namechanging items but a forge would be an interesting concept and I doubt there's another MUD that's already done something like this.
Its very big money and a huge part of their revenue models.
- Mujahideen
- Posts: 160
- Joined: Wed Apr 20, 2016 2:53 pm
Re: OADs
BadCopy wrote:why not just do money sinks for description changes or names changes to gear that dont alter the stats of the weapon that way its still an even playing field
I agree, I don't want money ruining the game, because it will in the end.
Troll. I am here to create the issues that plague the game, I will push your buttons and like the outcome.
Re: OADs
Another suggestion would be to class lock oads drops and randomize the drop %. All bosses or some have a percentage to drop items A-L corresponding to classes A-L. It would take a lot longer to equip every character ingame with medium to top tier oads and slow down the market flooding combined with the blacksmithing/7 items + 1 = another.
Re: OADs
Top tier OADs are going to be class locked, both weapons and armor, and will come one piece of the set a day. Low and mid tier probably won't be, but there should be enough difference between mid tier damage/AC to justify people running for their sets.
Heave ho, thieves and beggars, never shall we die...
Mahariel | 25 Brigand
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Mahariel | 25 Brigand
Starlyte | 20 Cleric
Starstryke | 25 Stalker
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