alvarlux wrote:NiteHawk wrote:All item timers are configurable per item. This means that you could have potions that set your 'potion timer' to 10 seconds until you can drink another, or 2 seconds until you can drink another. I assume there will be a generic time we should use, and we need to test per potion. What does everyone think on this? Remember, spells can heal you 4 times per round on average.
Would it be easier to balance if we had a default timer in code, and per item we instead had +/- modifiers (probably in seconds)?
Either or doesn't bother me too much. We could do it this way too.