All of my RAGE

What system would you like in place for rage?

Poll ended at Tue May 24, 2016 5:20 am

1a
1
14%
1b
0
No votes
1c
4
57%
1d
0
No votes
2
2
29%
OTHER (Specify)
0
No votes
 
Total votes: 7
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Dorgon
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Re: All of my RAGE

Postby Dorgon » Sun May 22, 2016 7:21 pm

That sounds pretty BA. Sorry I don't cuss lol.

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daedroth
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Re: All of my RAGE

Postby daedroth » Wed Jun 08, 2016 3:21 am

Little late to the party?

My opinion:
Rage should be accumulated from damage taken, possible damage given, but more likley damage taken, a fill up bar that depletes out of combat?
I think they should lose dodge; their going all out attack.
I think they should gain hit rate; their going all out attack (although more debatable, since their filled with rage... they may be considered to be wildly swinging their weapons... no pun intended)
I think they should gain AC, they feel less pain, too busy being grrr hulk smash to feel it (maybe... allow then to go into - hp? instead or as well as)
More damage.
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.

Aieron
Posts: 107
Joined: Wed Jun 08, 2016 12:40 am

Re: All of my RAGE

Postby Aieron » Wed Jun 08, 2016 4:06 am

daedroth wrote:Little late to the party?

My opinion:
Rage should be accumulated from damage taken, possible damage given, but more likley damage taken, a fill up bar that depletes out of combat?
I think they should lose dodge; their going all out attack.
I think they should gain hit rate; their going all out attack (although more debatable, since their filled with rage... they may be considered to be wildly swinging their weapons... no pun intended)
I think they should gain AC, they feel less pain, too busy being grrr hulk smash to feel it (maybe... allow then to go into - hp? instead or as well as)
More damage.


Expanding upon this concept, Rage is manifests itself in most games as a mechanic that's activated when you're at low health. The reasoning for this is two-folds from a design perspective; it adds a strategic element of whether you want to heal or remain at low health to gain bonus damage, and it differentiates itself from other classes that are consecutive hit based (monks and knights, usually).

Personally, I'd have it be so the zerker gains damage at 50% and 25% intervals. I'd also consider a hitrate penalty while below 25%. My reasoning for the penalty is that it adds further depth to the choice of gameplay with regards to race choices. A zerker with hit agi would fight ideally under 25% health due to their agi boosting dodge/hitrate + the rage damage would help compensation for their lower str. On the other hand, a zerker with lower agi and higher str would prefer the 25-50% interval (maybe even 50+% in the case of half orcs). Overall, I think this would make them more compelling than the consecutive hitstreak gameplay we've seen in the past. Things could get even more interesting if a type of potion is introduced that inflicts damage upon the user. A zerker could intentionally enrage themselves for strategic purposes at the risk of their own life, of course.

Team play would become even more compelling too! Your healers would need to really decide whether to heal the zerker right away or let him stay enraged longer. Moreover, a zerker would be another viable target for using /protect on rather than the standard casters, which further expands the options players have when approaching pvp/pve.

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NiteHawk
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Re: All of my RAGE

Postby NiteHawk » Wed Jun 08, 2016 4:17 am

Aieron wrote:Personally, I'd have it be so the zerker gains damage at 50% and 25% intervals. I'd also consider a hitrate penalty while below 25%. My reasoning for the penalty is that it adds further depth to the choice of gameplay with regards to race choices. A zerker with hit agi would fight ideally under 25% health due to their agi boosting dodge/hitrate + the rage damage would help compensation for their lower str. On the other hand, a zerker with lower agi and higher str would prefer the 25-50% interval (maybe even 50+% in the case of half orcs). Overall, I think this would make them more compelling than the consecutive hitstreak gameplay we've seen in the past. Things could get even more interesting if a type of potion is introduced that inflicts damage upon the user. A zerker could intentionally enrage themselves for strategic purposes at the risk of their own life, of course.

Team play would become even more compelling too! Your healers would need to really decide whether to heal the zerker right away or let him stay enraged longer. Moreover, a zerker would be another viable target for using /protect on rather than the standard casters, which further expands the options players have when approaching pvp/pve.


That's not a bad idea though. More damage while you have lower health 8) It's a pretty easy way of doing things too.

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daedroth
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Re: All of my RAGE

Postby daedroth » Wed Jun 08, 2016 8:53 am

Aieron's idea is the cleanest.
There are already wounding levels in game (moderate, severe, critical etc). The degree of rage could get more extreme (any +/-) based on the degree of which they are wounded, +10/-10, +20/20 etc.
I also like the idea of Potions of Harming for barbarians. Berserkers used to use mushrooms to get them going for battle, so it would be something like that.
I still think they should have a - to dodge, but a +to AC, but meh, maybe thats just me.

Also an alternative, I dont really like, but could be used for soemthing else, quicker stamina regen based on damage level. So they dont do more damage, but they do attack quicker. Like i said a meh idea, but may be handy for something?
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.

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daedroth
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Re: All of my RAGE

Postby daedroth » Mon Jun 13, 2016 9:50 am

Theres one problem I see with this. PVP it will have them at a disadvantage, because it opens up to being one shot if they keep their health low for the extra damage, and if they dont their losing their advantage.
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.

Aieron
Posts: 107
Joined: Wed Jun 08, 2016 12:40 am

Re: All of my RAGE

Postby Aieron » Mon Jun 13, 2016 9:55 am

daedroth wrote:Theres one problem I see with this. PVP it will have them at a disadvantage, because it opens up to being one shot if they keep their health low for the extra damage, and if they dont their losing their advantage.



That's the balancing point of it + why rage potions would be a welcome addition. Not xevery zerker would need to rely on being low hp too as I said before. It's be a strategic/tactical choice based on your race/stats. a Halfling could risk being lower hp due to dodge/mr where as a horc couldn't.


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