cadabra wrote:25 is easy enough.
I feel we have way too many level 25 Characters already. Why? Too easy.
I've seen people do 1-25 in 3-4 days. Yes they played ALOT but jesus..
Level 50 would require alot of new areas and messing about with code but i think in the log run the game wont end so quickly.
Im not sure it will ever be a level 50 thing. We talked about this and everyone seemed to like the idea of restarting once you hit 25 back at 1, but with an added bonus like +1 stat point or something.
I suggested for example
You hit Ninja and decided to "prestige" or start over at lvl 1
Doing so you would keep your Ninja title and gain the +1 stat point that you could add to any stat
Once you hit 25 the second time Ninja would change to Shadow Ninja or something (like an updated version of your class showing you have reset and leveled a second time)
I also suggested at that second level 25, when you became a shadow ninja, you gain a new skill like throwing stars or something, giving your new Shadow Ninja the ability to throw ninja stars.
This would solve a lot of issues you would run into with doing 1-50 like balancing issues, or pk issues (lvl 50's running around just murking people or running in to lvl 25 oads and owning bosses with no real threat to their life)
We would almost have to make a whole new world for 25-50 where level 50's couldnt interact with the lower content or players. If we went that route.
Which is a cool idea, say you hit 25, you chose to board a ship that takes you to a new continent (transfer) where there is lvl 25-50 content. Npc's balanced around 25-50, etc...
But that would require a butt load of content to produce. Would be a massive undertaking building a whole new world. I think it'd be easier just using what we've got/are producing and restarting back at lvl 1 but with some added benefits like mentioned above.