So I was hoping to get this all in 1 place so it would be a bit easier to keep track of. Let me know how this looks and if its all good I will get the other classes organized.
Here is the first round completed:
Clerics, Druids, Paladins Skills:
CUREL
Gained at levels & cost:
Cleric (1) (5)
Druid (1) (7-8)???
Paladin (8)?? (5)
Type: Healing
Base: 18
Inc: 6
Max inc: 16
Examples:
int 11 values: 18, 24, 30, 36, 42, 48, 54
int 23 values: 78, 84, 90, 96, 102, 108, 114
Notes: I believe paladins and druids had curel based 2 levels higher so their level 12 values would = level 14 values. I also somewhat remember druids having a curel that was much stronger than clerics and paladins maybe even healed up to the 200s with 20+ int
Wiki Link: http://www.realmsofkaos.net/wiki/index.php/Curel
JURGEN
Gained at levels & cost:
Cleric (10) (10)
Paladin (12) (10)
Type: Healing
Base: 73
Inc: 1
Max inc: 86
Examples:
int 11 values: 73, 74, 75, 76, 77, 78, 79
int 23 values: 153, 154, 155, 156, 157, 158, 159
Notes:
Wiki Link: http://www.realmsofkaos.net/wiki/index.php/Jurgen
VANOS
Gained at levels & cost:
Cleric (18) (20)
Type: Healing
Base: 295
Inc: 1
Max inc: 106
Examples:
int 11 values: 295, 296, 297, 298, 299, 300, 301
int 23 values: 395, 396, 397, 398, 399, 400, 401
Notes: While you can get this at level 20 you fizzle a lot until level 22 unless you have 22+ int
Wiki Link: http://www.realmsofkaos.net/wiki/index.php/Vanos
Lifetap
Gained at levels & cost:
Cleric (24) (13 per character healed)
Type: Healing
Base: 18
Inc: 6
Max inc: 16
Examples:
int 11 values: 18, 24, 30, 36, 42, 48, 54
int 23 values: 78, 84, 90, 96, 102, 108, 114
Notes: It uses as much mana as you have and heals characters until you run out of mana. I believe it uses the same formula as curel but I could be wrong.
Wiki Link: http://www.realmsofkaos.net/wiki/index.php/Curel
RAY
Gained at levels & cost:
Cleric (1) (5)
Druid (1) (5)
Type: Damage
Base: 18
Inc: 6
Max inc: 16
Examples:
int 11 values: 18, 24, 30, 36, 42, 48, 54
int 23 values: 78, 84, 90, 96, 102, 108, 114
Notes: works the same on druids and clerics
Wiki Link: http://www.realmsofkaos.net/wiki/index.php/Ray
Nouritu
Gained at levels & cost:
Druid (9) (5)
Type: Cure Hunger
Notes: Had a chance to fizzle otherwise just cured hunger.
Wiki Link: http://www.realmsofkaos.net/wiki/index.php/Nouritu
Boire
Gained at levels & cost:
Druid (9) (5)
Type: Cure Thirst
Notes: Had a chance to fizzle otherwise just cured thirst.
Wiki Link: http://www.realmsofkaos.net/wiki/index.php/Boire
VENIN
Gained at levels & cost:
Cleric (5) (25)
Druid (4) (25)
Paladin (10) (25)
Type: Cure Poison
Notes: Had a chance to fizzle otherwise just cured poison.
Wiki Link: http://www.realmsofkaos.net/wiki/index.php/Venin
Charm
Gained at levels & cost:
Druid (18) (30)
Type: Tame Animal
Formula: I believe this was based off level and chr.
Notes: Had a chance to fizzle otherwise just tamed animal. In rok it was not very effective and couldn't be cast when exhausted which i think was the way intended and tame was just broken.
Wiki Link: http://www.realmsofkaos.net/wiki/index.php/Charm
Faeriefire
Gained at levels & cost:
Druid (16) (25)
Type: Debuffing Spell
Formula: remove 15 points of armor and the debuffed cannot hide or sneak. I believe this was the same no matter what stats or level.
Notes: Sapphire potions provide immunity to faeriefire.
Wiki Link: http://www.realmsofkaos.net/wiki/index.php/Faeriefire
Plantcall
Gained at levels & cost:
Druid (14) (50)
Type: Summoning Spell
Formula: summons a tree depending on the location the druid is in. Has to be in a region where trees are?
Notes: Casting plantcall on the island of Vetra will bring prickly Cacti, in the Moors whipping Cypruss trees are summoned, and great Pine trees come when called in the mountains.
Wiki Link: http://www.realmsofkaos.net/wiki/index.php/Plantcall
HASTE
Gained at levels & cost:
Druid (10) (40)
Type: Buffing Spell
Formula: Gain +1 attack and 15 points of armor. I believe this was the same no matter what stats or level.
Notes: Haste and the Sorceror spell Stoneskin can cause strange effects when used together. Casting Haste on someone who has Stoneskin currently in effect on them will only give a 5 ac bonus, while casting Stoneskin on someone who is "Hasted" will give the full 15 ac bonus. Hopefully this is fixed and no matter what order cast they are the same.
Wiki Link: http://www.realmsofkaos.net/wiki/index.php/Haste
Animorph
Gained at levels & cost:
Druid (12) (60)
Type: Buffing Spell
Formula: gain both str, agility & armor based on casters wisdom. Their morph animal is dependent on div.
Formula table: http://www.realmsofkaos.net/wiki/index. ... f_animorph
Notes: You fully healed when you cast morph but you cannot cast spells while morphed.
Wiki Link: http://www.realmsofkaos.net/wiki/index.php/Animorph
Soulbind
Gained at levels & cost:
Cleric(12) (all mana)
Type: Bind Item
Notes: Need a moon stone to perform the spell (can fail and you lose the stone) I think this should be removed it's very anti new player but does add an rp aspect so idk.
Wiki Link: http://www.realmsofkaos.net/wiki/index.php/Soulbind
Bless
Gained at levels & cost:
Cleric(20-22) (half mana)
Paladin(25) (half mana)
Type: Bless Item of your Div
Notes: For clerics fizzling is common until level 22-23?
Wiki Link: http://www.realmsofkaos.net/wiki/index.php/Soulbind
Deathbane
Gained at levels & cost:
Cleric (20) (10 per enemy cast on)
Paladin (18) (5 per enemy cast on)
Type: Damage up to 5 undead
Formula: not sure it was a lot of damage once the amulet was tossed in there maybe 4x jurgen damage with a much larger range?
Notes: Needs a divinity amulet of casters div to do 2-4x damage. Paladin's damage with this skill is much higher.
Spell / Skill Formulas For All Classes
Spell / Skill Formulas For All Classes
Last edited by Lateralus on Wed May 18, 2016 1:14 pm, edited 1 time in total.
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