Change to Fade spell.

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Styx
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Re: Change to Fade spell.

Postby Styx » Tue Feb 14, 2017 4:27 am

If I have fade and hover both why am I dragging monsters sometimes. I think it happened long while back but don't remember, not using golem either to drag

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NiteHawk
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Re: Change to Fade spell.

Postby NiteHawk » Tue Feb 14, 2017 7:23 am

Fade is not autosneak at the moment. Might be soon.

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Styx
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Re: Change to Fade spell.

Postby Styx » Tue Feb 14, 2017 9:47 am

Ok just thought if I was invisible and no tracks, not attacking, how can they follow or see me

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NiteHawk
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Re: Change to Fade spell.

Postby NiteHawk » Tue Feb 14, 2017 10:06 am

Styx wrote:Ok just thought if I was invisible and no tracks, not attacking, how can they follow or see me


Magic.

It's a game in the end. There is no real way to adjust this without heavy coding that I can't be bothered to do.

Fade does prevent them from following you now but they will attack you regardless.

Aftershock
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Re: Change to Fade spell.

Postby Aftershock » Tue Feb 14, 2017 3:46 pm

Let me in your code and i will do it for you.


Sorcs altogether need fixing not just Fade. They are ridiculously OP towards Melee classes.
Aftershock

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Folder
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Re: Change to Fade spell.

Postby Folder » Tue Feb 14, 2017 5:22 pm

Towards melee? No. Towards low WIS? Yes, they are brutal.

To survive the sorcs you need to sacrifice str and end for more wisdom. Or you can keep the damage stats and lose against casters. I think it's mostly fine, although I'll concede that perhaps flattening the curve a bit is needed. Just keep in mind this is a sorc's niche - low wis. When you start fighting 20+ wis your effectiveness drops off.
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Terron
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Re: Change to Fade spell.

Postby Terron » Tue Feb 14, 2017 7:31 pm

aside from goblin dark elf and ling make the fights pretty close to a 4-5/10 hit rate each way. gnome monks would be hardcore the other way, but lose 90% to saurians lol. i think the real problem is people wont take the hit and be weak to saurians and the hardcore dps races cant even get decent mr with a +1 on wis they'd still be blown to smitherines in 2-3 rounds. i think that was the reason they had so many more hit points before.

if mages had 10 agility it would be the other way but they all have decently high agility. hardcore dps has to fight against hardcore flaws in both mr and hit rate. mages get 4 max stats or close and it covers all their flaws and power, melees dont.
"Once the game is over, the king and the pawn go into the same box"

this game is like sim ant
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NiteHawk
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Re: Change to Fade spell.

Postby NiteHawk » Wed Feb 15, 2017 6:20 am

cadabra wrote:Let me in your code and i will do it for you.


Sorcs altogether need fixing not just Fade. They are ridiculously OP towards Melee classes.


No.


aside from goblin dark elf and ling make the fights pretty close to a 4-5/10 hit rate each way. gnome monks would be hardcore the other way, but lose 90% to saurians lol. i think the real problem is people wont take the hit and be weak to saurians and the hardcore dps races cant even get decent mr with a +1 on wis they'd still be blown to smitherines in 2-3 rounds. i think that was the reason they had so many more hit points before.


Well yeah, combat classes are meant to be stronger then all rounders. We did talk about MR needing a change though. With a small adjustment to HP and looking at how MR works and tweaking it I think it would be fine.

Regardless though, you will often lose if you are a saurian or HO against a spell caster who has high int cause they cannot get wisdom to begin with. Other races it's really your call to add wisdom or not though. Rather then +1ing str or whatever you throw the points into wisdom etc. You probably shouldn't lose to the point on where it is at though, and very seldom can survive if you start off with lucky hits, but if people are getting slaughtered simply because they can't be bothered to put MR on a character and would rather do something else, that's bad/pointless data.

Terron
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Re: Change to Fade spell.

Postby Terron » Wed Feb 15, 2017 6:58 am

yeah i understand its pretty balanced if you look at the entire spectrum. i mean a saurian monk would likely kill every other monk the majority.

it just isnt playing out the way it would in a fake world with every possible character in a round robin. horc/saurian drake would kill almost every melee elf/gnome/elemental every single fight, but those builds aren't being used. which also entails why mages are immensely OP atm. noone is maximizing MR to fend off a mage. for instance i think the extremes of each build type are horc/saurian melee> gnome/elf/elemental MR > gnome elf caster> horc/saurian. the problem with mages atm is the hit rates in my opinion even fighting crap wis hitting so often is too much. and the fact that ling gobby and d/e are halfway mr halfway dps and its the furthest players are going to go atm. i mean maybe it would change if a gnome monk cut down 10 chanters in a row in koth or something, but i think the general thought is there's already so many huge DPS characters it would be suicide to run around on a gnome fighter lol. then the damage...
"Once the game is over, the king and the pawn go into the same box"

this game is like sim ant
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Honzo
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Re: Change to Fade spell.

Postby Honzo » Wed Feb 15, 2017 1:46 pm

Terron wrote:yeah i understand its pretty balanced if you look at the entire spectrum. i mean a saurian monk would likely kill every other monk the majority.

it just isnt playing out the way it would in a fake world with every possible character in a round robin. horc/saurian drake would kill almost every melee elf/gnome/elemental every single fight, but those builds aren't being used. which also entails why mages are immensely OP atm. noone is maximizing MR to fend off a mage. for instance i think the extremes of each build type are horc/saurian melee> gnome/elf/elemental MR > gnome elf caster> horc/saurian.


It seems pretty balanced for the most part. Just like you said, people aren't using those builds...therefore it is on THEM if they lose. They shouldn't complain, they should make characters to work the way in which they intend for them to! You say no one is going to make a Gnome Fighter but that is also horribly wrong. My Elder Druid is a Gnome and regardless of their power level he still does well all-around, I doubt many would disagree.

The problem isn't that the answers aren't out there, the builds are out there. It's about people creating characters wisely according to what they want them to excel at. Not one class/race in this game will be superior to every other, they all have strengths and weaknesses.

I'm not saying that Caster classes aren't powerful and I do agree they could probably use some tweaking but there is not a major issue with them dominating because they are overpowered. It's the players for not bringing the correct tools to challenge their opponents, or maybe just being unlucky! :)

Maybe Stoneskin is too powerful? I don't think I've seen many people talking about that though. :) :popcorn:


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