the luck of the draw from koth is the only factor keeping it interesting in my opinion. winning the event isnt "winning" in my eyes tho. you can win by going last. if a chanter cuts through 12 saurian monks and you kill the mage on your 90 MR bard its more like luck than a win. the mage wins in my book but yes they can "win". but since i've started that has been rare. its almost entirely monks and chanters/necros with the one exception killa/soldier. poor guy has to be sick of dieing on horcs by now. "sweet" a ling monk i got a chance..aww i missed 27/28 .....this temple looks familiar.
its quite simple if a chanter beats a wisdomless heavy dps 99% of the time than a high dps should beat low con mr characters 99% and the mr characters beat mages 99% or it isnt balanced. atm its like 55 87 99 but id rather the setup get tweaked so its closer to 70%-70%-70% on that tree. it would have to start with wis/mr since mages are at the high end atm.
Unaffect scaling
Re: Unaffect scaling
"Once the game is over, the king and the pawn go into the same box"
this game is like sim ant
zerg the red ants with more black ants
this game is like sim ant
zerg the red ants with more black ants
Re: Unaffect scaling
People keep saying this "if you go last, you win" crap for awhile and it just isnt true.
I see going last as a disadvantage.
1. You lose out on winning the streak prize. Someone who goes near the beginning has a better chance at winning streak prize, as well as winning the whole thing. We've had quite a few people start near the beginning and go all the way to win it all.
On the other hand, I RARELY see the person who goes last winning.
It actually kind of balances itself out. If you're towards the beginning you have a shot at winning streak (maybe even king)
If you're at the end you cant win streak, and have a slight chance at winning king.
There are advantages at both ends of it.
I see going last as a disadvantage.
1. You lose out on winning the streak prize. Someone who goes near the beginning has a better chance at winning streak prize, as well as winning the whole thing. We've had quite a few people start near the beginning and go all the way to win it all.
On the other hand, I RARELY see the person who goes last winning.
It actually kind of balances itself out. If you're towards the beginning you have a shot at winning streak (maybe even king)
If you're at the end you cant win streak, and have a slight chance at winning king.
There are advantages at both ends of it.
Re: Unaffect scaling
Terron wrote:the luck of the draw from koth is the only factor keeping it interesting in my opinion. winning the event isnt "winning" in my eyes tho. you can win by going last. if a chanter cuts through 12 saurian monks and you kill the mage on your 90 MR bard its more like luck than a win. the mage wins in my book but yes they can "win". but since i've started that has been rare. its almost entirely monks and chanters/necros with the one exception killa/soldier. poor guy has to be sick of dieing on horcs by now. "sweet" a ling monk i got a chance..aww i missed 27/28 .....this temple looks familiar.
its quite simple if a chanter beats a wisdomless heavy dps 99% of the time than a high dps should beat low con mr characters 99% and the mr characters beat mages 99% or it isnt balanced. atm its like 55 87 99 but id rather the setup get tweaked so its closer to 70%-70%-70% on that tree. it would have to start with wis/mr since mages are at the high end atm.
I am not sure I understand what any of this is supposed to mean, nor am I trying to be a smartass. Additionally I guess that I must be a ghost that haunts EO and only certain players can see when I've entered events. Most of my PP has come from long streaks in KOTH. If it wasn't for that I'd be screwed! Everytime I've gotten to the final match before King I have lost.

Something useful to know is that NO ONE used to play Death Mages until people realized that "Hey, these guys aren't half bad!" and now they are finally popping up.

P.S. - I play an Elder Druid. If you participate in KOTH much you'll notice there is a huge variety of players. Lots of different classes but it also depends on the week. There is a such thing as predicting what others will play so you can play something against it that has an edge.


Cerebrus wrote:There are advantages at both ends of it.
Yes.
Re: Unaffect scaling
because you aren't choosing what you fight going last is a 50/50 chance, it is a greater chance to receive pp than going for streak. you only have to beat 1 person opposed to 3-4 on average. now i do agree it isnt always a great match at the end. for instance my drake monk entered koth last time and even if i won my round there were 3 mages behind me in the order. going first, or in the beginning tier anyway, has the greatest probability of getting streak and winning. in any case i would rather go last 100% of the time because its the safest bet for points. go ahead and calc out the probabilities.
@ honzo i wasnt saying you were being a smart ass at all, i think you are misinterpreting what im saying by being defensive, like im attacking you in some way.
i will break it down in a way that i think is easier to understand for everyone.
there is 3 types of characters;
straight offensive melee characters like saurian/half orc
high Mr high agility melee characters
spellslingers
saurians have a significant edge on most other melee types because of high agility and high strength, but it isnt such a bonus where a ling or d/e/ elf cant win. in this sense the hardcore dps of saurian drake and half orc are in the top percentile of melee builds but only by a small amount 5-10%. higher MR builds like DE ling gobby aren't even at much of a disadvantage going against hardcore dps as hardcore dps is vs magic. magic is still hitting most of the current MR builds 40+% of the time and hitting hardcore dps 80%+. atm hardcore dps isn't even viable in events because the weakness of magic outweighs the benefits tenfold. mages have no problems outside of bad luck because noone is making antimage characters like elf/gnome monk and probably never will because you wouldnt want to be at that mass disadvantage vs hardcore dps. because the real high MR builds cant be used because of melee deficiencies. hardcore melee variants are at a severe disadvantage overall because they have to hit steady and both other build types have high to very high agility aswell. mages have plenty of points to max their defensive stats aswell.
so what im saying is the game is becoming more about goblin(after mr boost) DE and ling melee's vs chanter/necro. noone will take a 90% chance of a loss to any magician for a 5-10% chance to own a ling as nitehawk said. im hoping things can be balanced in a way that those lower end MR builds lose a bit more to hardcore dps, and mages lose more vs MR builds. so on average its a 70% chance to win vs what is weak to you opposed to what it is now.
i fully understand a gnome monk would probably win 95% of the time fighting a chanter, so it isnt just "unaffect scaling" as a problem. I just feel the game would be better off with a balanced hit rate for spells like melee is.(40% with +/- variable) opposed to massive hit rates unobtainable by any melee character.
agility alters hit rate of melee, wisdom should alter hit rate of spells, armor and MR should negatively effect incoming damage respectively. its more dynamic. provides reasons to dabble in different melee classes and point setups, easier to manage, and an overall better system. may take a few changes, namely hardcore dps getting a few more possible wis and a couple stat points, making mages miss them more than 1-2x out of 10 but since they have almost no MR they'd be hit very hard. im sure if the game was balanced to this degree it would be more well rounded. but its not my game, you can do whatever you'd like. i have however, playtested alot of games for gaming industries small and large. its all the advice i can give, take it or leave it. i'm sick of typing these essays and likely wont do so anymore. seems more appropriate to pop up like the jade falcon with a meme, gif, or an emote.
Have a wonderful Valentines Day!
@ honzo i wasnt saying you were being a smart ass at all, i think you are misinterpreting what im saying by being defensive, like im attacking you in some way.
i will break it down in a way that i think is easier to understand for everyone.
there is 3 types of characters;
straight offensive melee characters like saurian/half orc
high Mr high agility melee characters
spellslingers
saurians have a significant edge on most other melee types because of high agility and high strength, but it isnt such a bonus where a ling or d/e/ elf cant win. in this sense the hardcore dps of saurian drake and half orc are in the top percentile of melee builds but only by a small amount 5-10%. higher MR builds like DE ling gobby aren't even at much of a disadvantage going against hardcore dps as hardcore dps is vs magic. magic is still hitting most of the current MR builds 40+% of the time and hitting hardcore dps 80%+. atm hardcore dps isn't even viable in events because the weakness of magic outweighs the benefits tenfold. mages have no problems outside of bad luck because noone is making antimage characters like elf/gnome monk and probably never will because you wouldnt want to be at that mass disadvantage vs hardcore dps. because the real high MR builds cant be used because of melee deficiencies. hardcore melee variants are at a severe disadvantage overall because they have to hit steady and both other build types have high to very high agility aswell. mages have plenty of points to max their defensive stats aswell.
so what im saying is the game is becoming more about goblin(after mr boost) DE and ling melee's vs chanter/necro. noone will take a 90% chance of a loss to any magician for a 5-10% chance to own a ling as nitehawk said. im hoping things can be balanced in a way that those lower end MR builds lose a bit more to hardcore dps, and mages lose more vs MR builds. so on average its a 70% chance to win vs what is weak to you opposed to what it is now.
i fully understand a gnome monk would probably win 95% of the time fighting a chanter, so it isnt just "unaffect scaling" as a problem. I just feel the game would be better off with a balanced hit rate for spells like melee is.(40% with +/- variable) opposed to massive hit rates unobtainable by any melee character.
agility alters hit rate of melee, wisdom should alter hit rate of spells, armor and MR should negatively effect incoming damage respectively. its more dynamic. provides reasons to dabble in different melee classes and point setups, easier to manage, and an overall better system. may take a few changes, namely hardcore dps getting a few more possible wis and a couple stat points, making mages miss them more than 1-2x out of 10 but since they have almost no MR they'd be hit very hard. im sure if the game was balanced to this degree it would be more well rounded. but its not my game, you can do whatever you'd like. i have however, playtested alot of games for gaming industries small and large. its all the advice i can give, take it or leave it. i'm sick of typing these essays and likely wont do so anymore. seems more appropriate to pop up like the jade falcon with a meme, gif, or an emote.
Have a wonderful Valentines Day!
"Once the game is over, the king and the pawn go into the same box"
this game is like sim ant
zerg the red ants with more black ants
this game is like sim ant
zerg the red ants with more black ants
Re: Unaffect scaling
an example:
-pvp spell hit rate set at 75% base (also possible to lower to 70% and make spell penetration work here) void staff average penetration is 5.0625 (eliminate the min/max variance)
-each wisdom opponent has reduces spell hit rate by 2%
-leaves a 55% chance to hit 10 wisdom characters
-27% chance to hit a 24 wis elemental
-a spread of 27 to 55% hit rate which if im not mistaken is really really close to the same spread melee has (19 agi barb vs 24 agility cav)
MR values can be changed to be viable "armor vs spells" lowering damage keeping gnome able to survive more hits than a half orc etc
BOOM! mic drop, +1, thumbs up and all that jazz. jazz hands ...what.
-pvp spell hit rate set at 75% base (also possible to lower to 70% and make spell penetration work here) void staff average penetration is 5.0625 (eliminate the min/max variance)
-each wisdom opponent has reduces spell hit rate by 2%
-leaves a 55% chance to hit 10 wisdom characters
-27% chance to hit a 24 wis elemental
-a spread of 27 to 55% hit rate which if im not mistaken is really really close to the same spread melee has (19 agi barb vs 24 agility cav)
MR values can be changed to be viable "armor vs spells" lowering damage keeping gnome able to survive more hits than a half orc etc
BOOM! mic drop, +1, thumbs up and all that jazz. jazz hands ...what.
"Once the game is over, the king and the pawn go into the same box"
this game is like sim ant
zerg the red ants with more black ants
this game is like sim ant
zerg the red ants with more black ants
Re: Unaffect scaling
Terron wrote:because you aren't choosing what you fight going last is a 50/50 chance
You dont choose what you fight in the beginning either lol It's all randomized. I take the names in the room, input them in a randomizer and generate a list. No one picks who they fight ever.
Re: Unaffect scaling
Well, with a randomiser people cant compain about favouritism etc, must make Staffy job so much easier 

Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.
I love sheep.
Re: Unaffect scaling
daedroth wrote:Well, with a randomiser people cant compain about favouritism etc, must make Staffy job so much easier
It does, ever since I started using it things have ran smoothly.
I stopped having people page with a number as well to see who goes first. I just use the randomizer and first person goes first. Made things much quicker.
Re: Unaffect scaling
its random, going last no matter which way it ends up is 50/50 your build is either greater than or less than whatever is fighting you.
now, in all honesty, when you random 12 people and my drakeblood monk is sitting 8th with 3 necro's behind him i could have left before the first match, wouldn't have changed anything. i could possibly beat a necro but not 3 in a row. no chance at either streak or win. i leveled the wrong monk sadly.
now, in all honesty, when you random 12 people and my drakeblood monk is sitting 8th with 3 necro's behind him i could have left before the first match, wouldn't have changed anything. i could possibly beat a necro but not 3 in a row. no chance at either streak or win. i leveled the wrong monk sadly.

"Once the game is over, the king and the pawn go into the same box"
this game is like sim ant
zerg the red ants with more black ants
this game is like sim ant
zerg the red ants with more black ants
Re: Unaffect scaling
There's some luck in koth, it's part of the fun. Ya win some ya lose some homie.
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