Char development

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Styx
Posts: 451
Joined: Sat Dec 17, 2016 5:14 am

Char development

Postby Styx » Wed Feb 08, 2017 7:52 pm

With all the talk of auto rollers and not wanting to roll and some hating the click your stats. .

How about we start as a fighter, mage, healer, rouge, then as we level we gain stat points which is auto done by computer etc. This is just a thought

Currently to much is going on and just a thought of leveling up. As you level you gain stats and no telling or possible , just a thought to talk about and see what others think.

At 25 you can add plus 1 stat to your choice.

If a person wants that perfect stat chat it's possible, if you keep redoing it until it's just perfect, after a 10 percent exp loss, then you keep redoing it if perfection

OR at level 8 pick your class n stats, of course can't go over maximum

Terron
Posts: 802
Joined: Sat Jan 14, 2017 11:36 pm

Re: Char development

Postby Terron » Wed Feb 08, 2017 9:14 pm

personally i like how the characters work (minus the usless stats)

i think there should be general stat points every level to customize your characters through skill trees.

im guessing 1 point for levels 1-9, 2 points 10-19 and 3 points 20-24 and 5 points for level 25
(points cannot be saved up)
the trees would have low benefits but could be built to preference and perhaps max at 1 3 5 and 10 or no max at all, depending on power.

generic skills could include;

- 10 bonus hit points, cost 1 point, max none
- 5 bonus mana points, cost 1 point, max none
- 1% less fizzle rate, cost 1 point, max 25
- 1% less cooldown timer on food/potions, cost 1 point, max 10
- 1% bonus to MR, cost 1 point, max 20
- 1 natural ac, cost 2 points, max 5
- 5 bonus spell damage for ray beam blast leech rot, cost 2 points , max 5
- 5 bonus melee damage, cost 2 points, max 5
- 5 bonus heal damage , cost 2 points, max 10
- 5 bonus pet damage, cost 3 points, max 5
- 3% bonus skill duration, cost 3 points, max 7
- bonus spell penetration , cost 3 points, max 3
- bonus div damage, cost 3 points , max 3
- reduce div weakness by half, cost 5 points, max 1
- all pets receive +1 taunt, cost 5 points, max 1
- bonus +1 stat, cost 5 points , max 1 (cannot be stacked in conjuction with a previous +1)
- etc

that's diversity
"Once the game is over, the king and the pawn go into the same box"

this game is like sim ant
zerg the red ants with more black ants

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daedroth
Posts: 1178
Joined: Mon Jun 06, 2016 5:53 am

Re: Char development

Postby daedroth » Thu Feb 09, 2017 3:09 am

Perk system wouldn't be so bad an idea tbh.
Look to fallout! (1 and 2 that is, the other ones were... not quite fallout (esp. #4 from what I hear), more shooters in the fallout universe).
Be funny to add traits too...
In Fallout you could choose up to two traits on character creation (they usually had something positive and something negative about them).
Perks you got every 3 levels, they were stat and level dependent (could make class dependent as well).
Added complexity though.
Not urgent.

http://fallout.wikia.com/wiki/Fallout_2_perks

http://fallout.wikia.com/wiki/Fallout_Tactics_perks

http://www.fonline-reloaded.net/wiki/in ... itle=Perks


http://fallout.wikia.com/wiki/Fallout_2_traits

http://fallout.wikia.com/wiki/Fallout_Tactics_traits

http://www.fonline-reloaded.net/wiki/in ... itle=Trait

Et cetera.
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.

Terron
Posts: 802
Joined: Sat Jan 14, 2017 11:36 pm

Re: Char development

Postby Terron » Thu Feb 09, 2017 3:46 am

i just like the added development so it isnt always the standard chanter beats lizard, lizard beats mr based melee type, mr melee variant beats chanter in full circle. most of the support/non ideal melee builds are lost in this game atm. bards only help in training/rangers only help in oads by adding extra body.

development like slowly building MR/HP or anything i proposed above would make it so you arent just fodder in that same loop. you could max out MR and take some extra HPs on your lizard or empower your spells on your paladin cuz the int isnt max, then at the end you get 1 5 pointer to make your character the most unique or skip it entirely and get 5 1 pointers, etc.


i do agree with the 2 points at level 1 because that puts the above system at an even 50 points.
"Once the game is over, the king and the pawn go into the same box"

this game is like sim ant
zerg the red ants with more black ants

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JadeFalcon
Posts: 383
Joined: Wed Jun 29, 2016 8:29 am

Re: Char development

Postby JadeFalcon » Thu Feb 09, 2017 7:34 am

Perks system seems cool.

Could be linked to a background creation system, a bit like Mount&Blade. Along the lines of:

"You are the son of a merchant/priest/XXX", you can Y on W stat

"You were a bit of a dork/bully/xxx when you were a child", you can +1/-1 on a stat

And so fourth.
Don't take life too seriously. You will never get out of it alive.

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Roast Halfling leg with rosemary, garlic and white wine. Ideal for that family dinner!

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Styx
Posts: 451
Joined: Sat Dec 17, 2016 5:14 am

Re: Char development

Postby Styx » Thu Feb 09, 2017 7:46 am

Basicly the theory of training to become a mage killer, but when against a powerful melee you die

Amidextrious would be a learned skill, to duel wield

Rodeo
Posts: 298
Joined: Wed Apr 20, 2016 10:43 am

Re: Char development

Postby Rodeo » Thu Feb 09, 2017 9:22 am

I love max level customization. ♡

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Folder
Posts: 1076
Joined: Wed Jul 27, 2016 9:04 am
Location: Texas

Re: Char development

Postby Folder » Fri Feb 10, 2017 1:17 pm

Definitely like these for longterm ideas. More customization is always a good thing :).
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