Points instead of Rolling?

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TheFirstTrupain
Posts: 24
Joined: Wed Feb 01, 2017 7:28 am

Re: Points instead of Rolling?

Postby TheFirstTrupain » Mon Feb 06, 2017 10:19 am

Folder wrote:
TheFirstTrupain wrote:This seems fair enough. However I think a lot of people who would be playing this on a tablet/smartphone would have a laptop or PC as well. Not all, but the majority. This kind of makes it easy to just go ahead and run two characters at once anyways. On of the PC/Laptop and one off the phone/tablet.


True, but as of now this is a bannable offense as it goes against the spirit of 1 alt at a time.

TheFirstTrupain wrote:I do like the idea of being able to play this on my Smartphone or Tablet while I am away. My only concern is the movement commands and the ease of using macros compared to Smartphones that don't generally have a separate keyboard like a PC and Tablet does/can have. But I leave that to the people who make the game lol.


Yes, movement and basic commands are the biggest issue. I think they are solvable though.



I am glad to find that out, I was about to grab my wifes laptop and go to town on making another account lol.

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Mujahideen
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Joined: Wed Apr 20, 2016 2:53 pm

Re: Points instead of Rolling?

Postby Mujahideen » Mon Feb 06, 2017 10:51 am

Yeah if this gets released on smart phones as well, accounts should be ip based. Everyone has a smartphone and a laptop.

Hell, I've got 3 laptops, 2 phones that can produce a unique ip, and a wifi hotspot.
Troll. I am here to create the issues that plague the game, I will push your buttons and like the outcome.

Terron
Posts: 802
Joined: Sat Jan 14, 2017 11:36 pm

Re: Points instead of Rolling?

Postby Terron » Mon Feb 06, 2017 1:06 pm

That's like being sad your Elemental Berserker doesn't hit as hard as a Half-Orc Berserker.


it isn't exactly like that, the str agility component balances most classes because hit rate is more steady than power is and nets more damage. the problem with the magic is its all the same stat replicated over and over. be like str affecting hit rate and damage. im not trying to say a half orc should be running around healing as much as a gnome or anything, but it shouldn't be to the point where the class system doesn't make sense. i e a 20+ int druid curing for more than a cleric can heal with a 2nd level spell no matter if the clerics race isnt optimal. mostly because its still a cleric, not a lycanthrope with self supporting spells. just shrink the gap a bit so every race is useable, its not changing anything from the min/max perspective anyway. from what ive seen int affects spells alot more than str affects damage.
"Once the game is over, the king and the pawn go into the same box"

this game is like sim ant
zerg the red ants with more black ants

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NiteHawk
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Re: Points instead of Rolling?

Postby NiteHawk » Mon Feb 06, 2017 2:59 pm

TheFirstTrupain wrote:On the topic, thanks for the replies. I was unaware it was so easy to have an auto roller. I know a game I played after RoK went down would have you answer a math quest after a random number of rolls. Not sure how well something like that actually works since I don't do any kind of coding.


I guarantee that I can make a bot that autorolls and answers any basic math question in an hour or two tops. You would need some serious protection and to be honest I do not care for the roller anyways. Everything has a routine, nothing is truely random. Even ROKs current system where it would stop after 100 pulls was dumb. It wouldn't be hard to have it fill data in and select a few values to be used. Soon as you notice the roller isn't working anymore simply shut down the roller and restart the program, loop.

Rolling systems are too easily abused, is purdy much what it is. :P

On another question, In terms of damage, I mean, STR effects more the INT in this regard now. I think its around 3-7 damage depending on the spell. I think it's fine as it is but the damage values can be checked in the future. I don't see them being so problematic though.

Terron
Posts: 802
Joined: Sat Jan 14, 2017 11:36 pm

Re: Points instead of Rolling?

Postby Terron » Mon Feb 06, 2017 4:18 pm

rollers are abused because people put in megatime to develop a cheat/hack as opposed to almost nothing to create a roller. you could easily create a roller that popped up a math question, asked for a specific color input and a required checkbox click in 2.5 million random areas on the comp screen. anyone would give up before creating a bot for that algorithm. aswell as adding a fail-safe after 5 magic questions and the next one says your dice are weighted please log out and back in.

the real reason rollers suck is that even if it wasnt hacked to hell, one person will get a six stat and be god for along time, not to mention players will outright refuse to play shit stats and leave when they dont get a decent roll.
"Once the game is over, the king and the pawn go into the same box"

this game is like sim ant
zerg the red ants with more black ants

Terron
Posts: 802
Joined: Sat Jan 14, 2017 11:36 pm

Re: Points instead of Rolling?

Postby Terron » Mon Feb 06, 2017 4:43 pm

On another question, In terms of damage, I mean, STR effects more the INT in this regard now. I think its around 3-7 damage depending on the spell. I think it's fine as it is but the damage values can be checked in the future. I don't see them being so problematic though.


it may but it isnt exactly the damage that matters. its like this;

melee has checks and balances, a half orc does seldom high hits a ling does steady lower hits, a suarian does pretty high avg hits but no mr,weak hps

magic just has int, w/o it you do low hits, w/o it you miss insane amounts with inaffects, w/o it you fizzle a ton. then the cherry topper, even if u wanted to tough one out, you have crap wisdom and no mana.

tbh its not the sorc class that bother me, its mostly cleric, cleric/shamans(necromancer kinda fits here in some) are staples in every culture and race.

maybe others disagree but i feel that a healer should still be successful with no int at all, and just get benefits for having more, instead of penalties for not having enough.
"Once the game is over, the king and the pawn go into the same box"

this game is like sim ant
zerg the red ants with more black ants


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