Search found 131 matches
- Sat Mar 02, 2019 2:00 pm
- Forum: Archive Chat
- Topic: 1.7.1.x Feedback
- Replies: 21
- Views: 49014
Re: 1.7.1.x Feedback
Meta has changed. I agree it is hard to shift between meta changes due to the inflexibility of each race and class. It has caused me to level new characters (thank you Squire event). It can be hard for someone who only plays one character to hard counter many situations. Saurians are good for OaD'in...
- Wed Nov 14, 2018 5:16 pm
- Forum: Archive Chat
- Topic: Events banning weapons
- Replies: 19
- Views: 36525
Re: Events banning weapons
It's rare to see an event at all, really.
I like in the "optimal" timezone and with my schedule I just don't see much other than KoTH.
I like in the "optimal" timezone and with my schedule I just don't see much other than KoTH.
- Sun Sep 30, 2018 12:12 pm
- Forum: Archive Chat
- Topic: Guilds Redux
- Replies: 98
- Views: 237994
Re: Guilds Redux
Zombie Wars sounds like a great event title.
- Sat Sep 15, 2018 7:43 pm
- Forum: Archive Chat
- Topic: Guilds Redux
- Replies: 98
- Views: 237994
Re: Guilds Redux
It's not all Empire's fault. Stop blaming others. What can YOU do to positively impact the position of guild dominance? Why is every solution a massive coding overhaul? I think that there's a ton of finger pointing going on about quitting because of this or that, but no one is man enough to say that...
- Sat Sep 15, 2018 9:32 am
- Forum: Archive Chat
- Topic: Guilds Redux
- Replies: 98
- Views: 237994
Re: Guilds Redux
What is it that we're trying to accomplish? Why is this a problem? On your end, what can you do to fix it with or without game changes? If everyone can answer those questions that would help. I think commonly we, as humans, look externally for a solution because it is easier than accepting that the ...
- Fri Sep 14, 2018 11:26 pm
- Forum: Archive Chat
- Topic: Guilds Redux
- Replies: 98
- Views: 237994
Re: Guilds Redux
@Soma good thought
That's why you introduce something that will be okay and has scaling capability
That's why you introduce something that will be okay and has scaling capability
- Fri Sep 14, 2018 9:57 pm
- Forum: Archive Chat
- Topic: Guilds Redux
- Replies: 98
- Views: 237994
Re: Guilds Redux
Like I've said in the past, incentivize what you're trying to accomplish. Here's an idea of the top of my head: CREATE guildCount as Integer = 1 CREATE loopCounter as Integer = 0 CREATE tempGuild as String loopCounter = Party.Size() tempGuild = Party.Player(loopCounter-1).Guild() loopCounter = loopC...
- Fri Sep 14, 2018 6:06 pm
- Forum: Archive Chat
- Topic: Guilds Redux
- Replies: 98
- Views: 237994
Re: Guilds Redux
Not a fan of any of these ideas, though I am open to change just not these changes. Im on my phone at work, so I cannot write a long speech. I would rather you find a way to incentivize the use of smaller guilds. Also, keep in mind that a guildless game will remain guilded through other means. In no...
- Mon Jul 30, 2018 7:45 pm
- Forum: Archive Chat
- Topic: Prefix/Suffix. How to do it (MK II)
- Replies: 52
- Views: 72036
Re: Prefix/Suffix. How to do it (MK II)
Im in favor of any of these ideas. I like adding variety to the game.
I would want some way to put something on my existing items while sifting through drops for new enchantments.
I would want some way to put something on my existing items while sifting through drops for new enchantments.
- Mon Mar 12, 2018 2:08 pm
- Forum: Archive Chat
- Topic: Max Character Accounts
- Replies: 37
- Views: 41949
Re: Max Character Accounts
JadeFalcon wrote:I just want a way to know who is who, with so many alts half of the time i have no idea with whom im talking to -.-
I see nothin' wrong with keeping you guessing JF.
