Search found 4 matches
- Tue Nov 29, 2016 12:49 am
- Forum: Archive Chat
- Topic: Basic Feedback
- Replies: 1
- Views: 2817
Basic Feedback
Ok, now that I have a good understanding of how the game works and have played it a few days I would like to offer some feedback from a newplayers perspective. I have tinkered with the Melee System, on a very minor way, and thus have very little to offer on the Melee side. The spellcaster side thoug...
- Mon Nov 28, 2016 5:41 pm
- Forum: Archive Chat
- Topic: Showing Armor Value and Power Value on items in shop/inventory
- Replies: 25
- Views: 24879
Re: Showing Armor Value and Power Value on items in shop/inventory
Yeah I'll probably look into it. I just want to state. AP on your character is average power, not attack power. It is based on your average non divinity damage. It will often not go up simply by 1 point because it is based on your average weapon damage. It used to be weapon only, but people dispute...
- Mon Nov 28, 2016 4:32 pm
- Forum: Archive Chat
- Topic: Spells
- Replies: 5
- Views: 6723
Spells
I'd like to suggest adding a way to extend the duration of spells. What I would suggest is through immense concentration (doubling the cost of the duration spell) it makes the duration 50% longer. So, what I mean. spell 1 costs 100 mana and lasts for 5 min Extended spell version is 200 mana and last...
- Mon Nov 28, 2016 3:56 pm
- Forum: Archive Chat
- Topic: Showing Armor Value and Power Value on items in shop/inventory
- Replies: 25
- Views: 24879
Re: Showing Armor Value and Power Value on items in shop/inventory
As my first post, I would like to say I am enjoying the game. However some things I would like to see more of are spells like this so that these classes will have more reasons to exist. Identify for mages and necros that would possibly do what you are proposing in the first place with the shop keepe...