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by kaijick
Wed Nov 16, 2016 7:48 pm
Forum: Archive Chat
Topic: I made a big boo boo.
Replies: 14
Views: 16282

Re: I made a big boo boo.

ill throw you some on friday, let me know how much you need friday (cali time) so i can send some to you on my lunch break at work
by kaijick
Tue Nov 15, 2016 2:52 pm
Forum: Archive Chat
Topic: Embers & Rare Item Drops & Staves
Replies: 12
Views: 15234

Re: Embers & Rare Item Drops & Staves

Ive seen green and blue items but the blue didn't say anything about extra power or anything like that
by kaijick
Tue Nov 15, 2016 2:50 pm
Forum: Archive Chat
Topic: Referral System
Replies: 6
Views: 7522

Re: Referral System

This seems quite easily abused
by kaijick
Sun Nov 13, 2016 3:24 am
Forum: Archive Chat
Topic: Stamina time
Replies: 5
Views: 6634

Re: Stamina time

I like 6. If we ever up the alt limit, then higher obviously
by kaijick
Fri Jul 08, 2016 5:24 pm
Forum: Archive Chat
Topic: Divinity indicator
Replies: 31
Views: 35592

Re: Divinity indicator

I expect BASIC MECHANICS, such as something I choose IN MY CHARACTER CREATION, to be transparent, and not hidden behind a grind or secret knowledge of locations. You are telling me you think it is FUN to not know what something IN MY CHARACTER CREATION does until I GRIND enough to find out? Well goo...
by kaijick
Fri Jul 08, 2016 4:48 pm
Forum: Archive Chat
Topic: Divinity indicator
Replies: 31
Views: 35592

Re: Divinity indicator

Again, super basic yet ultra important game mechanic, hidden behind a grind. Are these seriously what you guys consider good ideas for game development? Div isn't some secret advantage, it's not some secret location; it's as basic as the class and race you choose at the same time. Want to learn wher...
by kaijick
Fri Jul 08, 2016 4:31 pm
Forum: Archive Chat
Topic: Divinity indicator
Replies: 31
Views: 35592

Re: Divinity indicator

Simplify mechanics? Like what? showing me what divinity a mob has by inspecting them?
by kaijick
Fri Jul 08, 2016 4:13 pm
Forum: Archive Chat
Topic: Divinity indicator
Replies: 31
Views: 35592

Re: Divinity indicator

I see your concerns, Thoth, but you are using reality as a basis for what can/should be done in a game (a MUD for that matter) and that is ALWAYS dangerous territory for a fantasy game (or RPG in general usually) that has spells, goblins, etc. It's just not a good door to open. Think about this from...
by kaijick
Fri Jul 08, 2016 3:49 pm
Forum: Archive Chat
Topic: Suggestion - Action Points
Replies: 10
Views: 14375

Re: Suggestion - Action Points

People tend to enjoy doing more actions, even if it means with smaller returns each. This is because more actions mean less downtime. You take your turn in half a second, then wait idle for 10 seconds watching your screen; that's called an idle game. I ran 6 windows because it gave me more action. T...
by kaijick
Fri Jul 08, 2016 3:22 pm
Forum: Archive Chat
Topic: Divinity indicator
Replies: 31
Views: 35592

Re: Divinity indicator

I think of it in terms of a game dev. I understand where this game comes from, and the past was great, don't get me wrong. But today is a decade in the future. Do we want new players, or just the 30 or so hardcores we have had following this game for years? Then we need to get rid of the shadow stat...

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