Search found 11 matches
- Wed Nov 16, 2016 7:48 pm
- Forum: Archive Chat
- Topic: I made a big boo boo.
- Replies: 14
- Views: 16282
Re: I made a big boo boo.
ill throw you some on friday, let me know how much you need friday (cali time) so i can send some to you on my lunch break at work
- Tue Nov 15, 2016 2:52 pm
- Forum: Archive Chat
- Topic: Embers & Rare Item Drops & Staves
- Replies: 12
- Views: 15234
Re: Embers & Rare Item Drops & Staves
Ive seen green and blue items but the blue didn't say anything about extra power or anything like that
- Tue Nov 15, 2016 2:50 pm
- Forum: Archive Chat
- Topic: Referral System
- Replies: 6
- Views: 7522
Re: Referral System
This seems quite easily abused
- Sun Nov 13, 2016 3:24 am
- Forum: Archive Chat
- Topic: Stamina time
- Replies: 5
- Views: 6634
Re: Stamina time
I like 6. If we ever up the alt limit, then higher obviously
- Fri Jul 08, 2016 5:24 pm
- Forum: Archive Chat
- Topic: Divinity indicator
- Replies: 31
- Views: 35592
Re: Divinity indicator
I expect BASIC MECHANICS, such as something I choose IN MY CHARACTER CREATION, to be transparent, and not hidden behind a grind or secret knowledge of locations. You are telling me you think it is FUN to not know what something IN MY CHARACTER CREATION does until I GRIND enough to find out? Well goo...
- Fri Jul 08, 2016 4:48 pm
- Forum: Archive Chat
- Topic: Divinity indicator
- Replies: 31
- Views: 35592
Re: Divinity indicator
Again, super basic yet ultra important game mechanic, hidden behind a grind. Are these seriously what you guys consider good ideas for game development? Div isn't some secret advantage, it's not some secret location; it's as basic as the class and race you choose at the same time. Want to learn wher...
- Fri Jul 08, 2016 4:31 pm
- Forum: Archive Chat
- Topic: Divinity indicator
- Replies: 31
- Views: 35592
Re: Divinity indicator
Simplify mechanics? Like what? showing me what divinity a mob has by inspecting them?
- Fri Jul 08, 2016 4:13 pm
- Forum: Archive Chat
- Topic: Divinity indicator
- Replies: 31
- Views: 35592
Re: Divinity indicator
I see your concerns, Thoth, but you are using reality as a basis for what can/should be done in a game (a MUD for that matter) and that is ALWAYS dangerous territory for a fantasy game (or RPG in general usually) that has spells, goblins, etc. It's just not a good door to open. Think about this from...
- Fri Jul 08, 2016 3:49 pm
- Forum: Archive Chat
- Topic: Suggestion - Action Points
- Replies: 10
- Views: 14375
Re: Suggestion - Action Points
People tend to enjoy doing more actions, even if it means with smaller returns each. This is because more actions mean less downtime. You take your turn in half a second, then wait idle for 10 seconds watching your screen; that's called an idle game. I ran 6 windows because it gave me more action. T...
- Fri Jul 08, 2016 3:22 pm
- Forum: Archive Chat
- Topic: Divinity indicator
- Replies: 31
- Views: 35592
Re: Divinity indicator
I think of it in terms of a game dev. I understand where this game comes from, and the past was great, don't get me wrong. But today is a decade in the future. Do we want new players, or just the 30 or so hardcores we have had following this game for years? Then we need to get rid of the shadow stat...