Hmm I got this...
/helper
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/unflagnewbie
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/helper
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/helper
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Search found 16 matches
- Fri Aug 26, 2016 7:07 pm
- Forum: Archive Chat
- Topic: Helper Mode
- Replies: 17
- Views: 22320
- Thu Aug 25, 2016 7:37 pm
- Forum: Archive Chat
- Topic: divinity reworking
- Replies: 12
- Views: 17434
Re: divinity reworking
I like the idea of using temples to create a major gold sink. This could be useful for end game economics.
- Wed Aug 24, 2016 6:09 am
- Forum: Archive Chat
- Topic: Helper Mode
- Replies: 17
- Views: 22320
Re: Helper Mode
Who wants to write up some help info per command? (At least to start.) Let me know 8) Help commands should be different from class/race/etc stuff. That stuff can be in the Academia. Not to sound contrarian but why? Most other MUDs have the lore somewhat in the HELP files and it just makes it more a...
- Tue Aug 23, 2016 10:22 pm
- Forum: Archive Chat
- Topic: Helper Mode
- Replies: 17
- Views: 22320
Re: Helper Mode
Sorry to necro but I thought it would be better than a new thread. I think by default new characters could be flagged newbie and it's up to people to turn it off. If people abuse it, they are idiots. I have a few suggestions related to this: ⋅ Has there been discussion about adding a newbi...
- Wed Aug 10, 2016 12:08 am
- Forum: Archive Chat
- Topic: Banks
- Replies: 13
- Views: 18621
Re: Banks
i would love linked banks for selfish reasons (laziness, no chance of losing gold etc), but i think it should stay as is, adds risk to the game and pays a pkers wages Agree here. Just picking up on something the OP said though, the speed at with the Beggars and other mobs south of Canopia are pick-...
- Thu Aug 04, 2016 6:59 am
- Forum: Archive Chat
- Topic: Class balancing and potion/food cooldowns
- Replies: 16
- Views: 22967
Re: Class balancing and potion/food cooldowns
I was writing a long rambling post this morning but I will scrap it.
I think those changes sound great. I hope people don't freak out too much initially as there will need to be a lot of class balancing into the future I assume.
I think those changes sound great. I hope people don't freak out too much initially as there will need to be a lot of class balancing into the future I assume.
- Wed Aug 03, 2016 12:32 am
- Forum: Archive Chat
- Topic: Class balancing and potion/food cooldowns
- Replies: 16
- Views: 22967
Class balancing and potion/food cooldowns
I think that we need to discuss how potions are used and the effect it has on class balancing. I made a post in the thread about Cavaliers in the class/race forum on this topic (here: http://ember-online.com/viewtopic.php?f=11&t=7&start=20#p3879) so apologies if I am repeating myself for som...
- Thu Jul 28, 2016 11:03 pm
- Forum: Archive Chat
- Topic: Party pop up window
- Replies: 20
- Views: 27095
Re: Party pop up window
Just wanted to support the need for this. Grouping as a cleric would be a lot more enjoyable 

- Thu Jul 28, 2016 9:57 pm
- Forum: Archive Chat
- Topic: Knight/Cavalier Mechanics
- Replies: 30
- Views: 43610
Re: Knight/Cavalier Mechanics
In general I really like the idea of all classes having some combat skills, I think this mixes up game-play a little and adds some decision making. The exp requirement is also a representation of the class's damage output; ninja/slayers can do the most damage so therefore can level the quickest. Thi...
- Thu Jul 28, 2016 6:22 am
- Forum: Archive Chat
- Topic: Just some hand drawings
- Replies: 5
- Views: 9820
Re: Just some hand drawings
Looks good Cere. You should scan them in properly, the colours look great.