Search found 15 matches
- Thu Oct 20, 2016 3:20 pm
- Forum: Archive Chat
- Topic: Game Music
- Replies: 28
- Views: 33218
Re: Game Music
Ok so not an experienced composer here, just decided to pick up a new hobby for the sake of the game. First song idea is below. Does this sound at all like what people were thinking for town music? Just want to know if I'm going in the right direction. No layers or anything here, just using a free a...
- Thu Oct 20, 2016 1:42 pm
- Forum: Archive Chat
- Topic: Releasing the game - November 8th
- Replies: 28
- Views: 34489
Re: Releasing the game - November 1st
Is the plan to have all areas that've been created by builders so far be implemented by then?
- Wed Oct 19, 2016 3:05 pm
- Forum: Archive Chat
- Topic: Class suggestion: Spellsword
- Replies: 18
- Views: 26943
Re: Class suggestion: Spellsword
Grahf already pretty much worked out everything needed to implement a Blademage class here:
viewtopic.php?f=11&t=252
viewtopic.php?f=11&t=252
- Mon Oct 17, 2016 2:19 pm
- Forum: Archive Chat
- Topic: Game Music
- Replies: 28
- Views: 33218
Re: Game Music
I don't have easy access to steam since I'm mostly using my phone and am out and about. I have Google chat/hangouts which'll notify my phone though, and I can chat through that. Email account is in my profile. Just message me whenever you see this. Also, just an idea, but what if instead of having t...
- Sat Oct 15, 2016 12:47 pm
- Forum: Archive Chat
- Topic: Game Music
- Replies: 28
- Views: 33218
Re: Game Music
I went ahead and got the Caustic music app and am working on some music for the game too, using above music examples as inspiration. We'll see how much it sucks soon!
- Thu Oct 13, 2016 10:32 am
- Forum: Archive Chat
- Topic: Game Music
- Replies: 28
- Views: 33218
Re: Game Music
Those will be great for dark/creepy areas. As far as the cricket goes for Wiken Graveyard, I agree it should be nixed, but having it chime in for just a few chirps occasionally would be cool. For a lot of the areas in the game I think drawing inspiration from Dark Cloud could be a good idea. Example...
- Thu Oct 13, 2016 10:09 am
- Forum: Archive Chat
- Topic: Adventure To Fate (iOS game)
- Replies: 10
- Views: 16928
Re: Adventure To Fate (iOS game)
I went to download this, but only available on iOS? 

- Wed Oct 12, 2016 5:03 pm
- Forum: Archive Chat
- Topic: Releasing the game - November 8th
- Replies: 28
- Views: 34489
Re: Releasing the game - November 1st
Then we just need a website and some SEO.
- Mon Jun 27, 2016 4:07 pm
- Forum: Archive Chat
- Topic: MP gain in temples
- Replies: 16
- Views: 19987
Re: MP gain in temples
I think it's important to keep in mind that the game shouldn't be hard for the majority of players. That'll just scare them off. The basic areas/experiences should be easy/medium difficulty. The special areas such as oads or extremely high level areas should be where it gets hard. Where games are go...
- Mon Jun 27, 2016 3:44 pm
- Forum: Archive Chat
- Topic: Pets
- Replies: 25
- Views: 32273
Re: Pets
I like what we had discussed previously where Rangers get one pet that grows along with them. This would be cool. Also a way to "store" an alternate would be nice, in case you want to switch between for different purposes. I know it slightly messes with the rp, but could be really useful ...